For the fun of it gave me the motivation to start developing my own RPG System. I always wanted to do that and now I have the motivation. It will probably not change the world or the TTRPG landscape, but who knowsI'm curious how many folks here have seriously considered writing their own game, homebrew rules or setting for their favorite game(s) after the WotC dumpster fire?
For close to 2 decades, I've been sitting on a pile of notes for my own game system. It'd probably never sell (or at least, I'm not planning to make money off it), because it's way too "realistic" and crunchy for today's TTRPG crowd. I'd do it just because I sense that more people out there will be looking for something "not D&D". So, this slow motion train wreck has spurred me to do more work on it. It'll also give me an excuse to dust off a WebRTC application I was making, because I want my game to be what I've termed CARPG (Computer Assisted RPG), in that it will be best played with the assistance of a computer.
So who else out there has been motivated or inspired to either dust off or create their own game system, custom rules or setting after this fiasco?
I need to look at the ORC license too. I'm kind of splitting my game into two parts, the game system itself which would need some kind of open gaming and/or open source license (since I've also been writing a framework/library for it), but a copyrighted/proprietary license for the actual game setting and world I have envisioned.Maybe. I'll wait to see what's on the ORC license and likely cobble something together. But there are a few games that already just about do what I'd want anyway, so I might just house rule those. Dungeon Crawl Classics, Warhammer Fantasy 2E, and EZD6 among them.
We've been working on our now-nearly-all-homebrew version of 1e for 40+ years (while playing it all the while), no reason to stop now.I'm curious how many folks here have seriously considered writing their own game, homebrew rules or setting for their favorite game(s) after the WotC dumpster fire?