Which is a great goal, one I imagine everyone wants. I certainly want that too. I just don't think everyone needs to be actively pushing for it, and (more importantly) that people who don't are bad folks. Our polarizing society really seems to force a "them or us" narrative on just about everything.
I care far more about how the content I receive and pay for will work in my game than how its presentation affects the world at large. That is, after all, what the product was made for. Same with any creative media. The most important thing to me for a story is that it's a good story, and it is my opinion that creative works that focus first on creative quality and then look to message are more successful, more entertaining (they are intended as entertainment), and ultimately will be more likely to spread whatever message they're trying to convey more successfully.