D&D (2024) Have the 2024 PHB Reveals changed your intentions re: purchasing D&D 2024/25?

Have the 2024 PHB revelations changed your intention to purchase 2024 D&D?

  • No: I had planned to purchase 2024 D&D and still will.

    Votes: 82 45.3%
  • No: I had not planned to purchase 2024 D&D and still won't.

    Votes: 52 28.7%
  • Yes: I had planned to purchase 2024 D&D and have decided not to.

    Votes: 12 6.6%
  • Yes: I had not planned to purchase 2024 D&D and now will do so.

    Votes: 5 2.8%
  • Undecided or Other

    Votes: 30 16.6%

Just for curiosity's sake... what ttrpg's would you consider masterpieces and why?
I'm not that guy, but I think it's easy to see some RPGs are masterpieces of TT RPG design qua design:

MASKS
Heart (more than Spire - despite me having run Spire so much more)
Lancer
Mork Borg (though I am not personally a fan, I am impressed with it)

Maybe Dread? Probably at least one FitD game (probably not Blades in the Dark itself, it's important but I don't think it was a masterpiece - I wouldn't put Apocalypse World on the list either, for similar reason). Shadowdark might be? I haven't played it - I have like, personal objections to some of what it's doing but what I cannot honestly say is that those stop it being a masterpiece - on the contrary they may contribute to it being one! Maybe Torchbearer? I haven't played it enough to say. Probably some other PtbA games (definitely not Dungeon World or City of Mists, though!). Maybe one of the Travellers?

There will be so many other I'm just not immediately thinking of. For me a masterpiece is a game where everything lines up, where there's a really coherent vision that produces something truly remarkable, and where it also actually plays really well at the table, and plays in a way that doesn't contradict that vision.

What a masterpiece is not, for me, is something that's important but not actually all that well-designed (Call of Cthulhu, for example, is important, but quite naive and unimaginative design-wise, and has elements that work directly against its thesis/concept). Nor is a masterpiece necessarily related to popularity. Popularity neither detracts from nor adds to whether something is a masterpiece in my view - you can see this in painting, for example - whilst a lot of the most popular and striking pieces in the world are masterpieces, there are a lot of masterpieces that relatively lesser-known, and it's always a delight when one comes across one for the first time!

5E is a jolly decent TT RPG, it's easily a 7/10 on the worst, meanest-spirited day and could be a lot higher. It's highly accessible, especially for something that is actually quite complex, rules-wise. But it has a fundamentally incoherent and self-contradictory vision, and a lot of smaller rules elements run directly against the over all sweep, and by trying to be all things to all men (or at least presenting as such), that inconsistency is amplified. That doesn't make it a bad game - for some groups it'll be the best game they play, and they'll love it forever. But it's not a masterpiece, because of incoherency, the fact that the 2014 edition was both rushed and designed as an "apology edition", rather than one with a coherent vision. Either 4E or 5E could have been a masterpiece if either had a stronger vision and say, another year in the oven.
 

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Von Corellon

Adventurer
📚 Need it for the collection - it’s a compulsion.
Kinda wish the entirety of book hadn’t washed up in the webs already - steals the thunder, if you dig.
Still, looks nice and will be mine eventually …
 

Reynard

Legend
Supporter
For me a masterpiece is a game where everything lines up, where there's a really coherent vision that produces something truly remarkable, and where it also actually plays really well at the table, and plays in a way that doesn't contradict that vision.
^^This. A masterpiece (or masterclass in design, as I generally put it) is one in which the game design lines up perfectly or nearly perfectly with the intent of play. Shadowdark qualifies. So does MASKS, even though I don't particularly care for MASKS -- it does what it wants to do pretty much perfectly, I am just not especially interested in what it wants to do.

As an aside: it makes me sad that I have never seen a masterpiece super-hero game focused on the actual activity of superheroing. MASKS is great for the teen angst, and both M&M 2E and Champions 4/5E are elegant in their power creation and character generation system, no game has really nailed what it means to be a superhero for me.
 



el-remmen

Moderator Emeritus
I figured I’d eventually get the new PHB (but probably not the other books) but the reveals have pushed that probably back to maybe I’ll ask for it for Xmas?

All I really want to do is crib the mastery rules for my Vanity Frankenstein 5e project and I can do that by paging through a friend’s book or looking stuff up online and filling in my own gaps.
 

dbm

Savage!
Supporter
Someone in my group will want to run it, since we have some D&D die-hards. And I prefer the alt-cover, so a pre-order it is.

But D&D isn’t my personal system of choice and while the twiddles in 5.24 have changed things up somewhat my core disconnects remain. Which is fine; let D&D be D&D.
 

Arilyn

Hero
My current Masterpiece game is "The Wildsea." It has elements of PbtA in its gameplay but no playbooks. There is lots of choice and mixing and matching in character creation, which I love.

The world is unique and quirky, with plenty of room for players and GM to put their own stamp on it. It's kind of post apocalyptic, but growth has exploded. Ships travel on the top of the tree canopy, churning and grinding up the vegetation which rapidly regrows. Venturing deeper under the canopy is dangerous and full of strange flora and fauna. The characters form a crew on a ship just trying to get by in a Firefly kinda way. And very unique species that you can choose to play, from cactus folk to a colony of spiders.

So good. Sorry, I'm hijacking the D&D thread!
 

Whizbang Dustyboots

Gnometown Hero
I have an ongoing play by post D&D campaign (since 2006) that's still got several years of expected life in it, I have coworkers who want to play name brand D&D when we periodically play and my players in my Discord games want to play name brand D&D about half of the time.

The most current version of D&D is the lowest friction version to play with these folks and while I am perplexed/annoyed by some aspects of the new stealth rules, I like many of the other changes to the 2024 books.
 

Vael

Legend
Not really, was gonna get it, still getting it. Looking to start new campaigns after getting the full 2024 books.
 

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