D&D 5E (2024) Have the 2024 PHB Reveals changed your intentions re: purchasing D&D 2024/25?

Have the 2024 PHB revelations changed your intention to purchase 2024 D&D?

  • No: I had planned to purchase 2024 D&D and still will.

    Votes: 82 45.3%
  • No: I had not planned to purchase 2024 D&D and still won't.

    Votes: 52 28.7%
  • Yes: I had planned to purchase 2024 D&D and have decided not to.

    Votes: 12 6.6%
  • Yes: I had not planned to purchase 2024 D&D and now will do so.

    Votes: 5 2.8%
  • Undecided or Other

    Votes: 30 16.6%

Well sure, because everyone will evaluate things somewhat differently, but I think the general criteria I laid out for a masterpiece as opposed to merely a "good game" are pretty solid, and that if people are really honest about design, and understand design, whilst our lists won't be identical, they will have a lot of crossover.

They'll also feature games you don't, personally, enjoy all that much, most likely. I know MASKS wasn't something I leapt at - I only got it because I kept seeing it on lists of the best superhero RPGs, and I'd tried loads of been disappointed by them. The idea of being teen heroes with angst (which is a lot of supers, to be fair) wasn't one I was keen on. But good god the focused design, and the way it all works together - it was so far beyond what I expected, that it actually turned me around and instead of running a more standard grown-up supers game, I ran this.

On that note I'm probably going to go buy Shadowdark, though I'm not sure I want to run it - I kind of want to try Draw Steel first if I'm going to annoy my main group by making us play a new RPG! And that is apparently out in August (in a KS backer playtest form), inshallah.
I feel the same way about 4e, more or less. Well-designed as to intent, not fun for me.
 

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Yep. Was always going to get it, and still will be getting it. And I don't even need to look at any of the previewed rules for that to change anything.

The board game mechanics of D&D are so inconsequential to me that it's just a matter of wanting "the new shiny", not because of anything the rules do or do not do. Cause rules things I like from this new book I will use, and things that I don't like I'll just use other rules I already have (including 5E14-isms, like my edited 5E14 Exhaustion chart.)

But that's also why it doesn't bother or concern me when people say they are happy just still using 5E14 rules and not switching because they still work for them. If they've already houseruled out all their own bugaboos with the 5E14 rules and don't need WotC corrections and errata for them in this 5E24 book... then more power to them!
I don't see a reason to buy a rulebook if you don't care about the rules. Are you looking forward to new WotC lore? Do you like art that much?
 

Can you run a combat light 5e game? Certainly! Can it be a lot of fun? Most definitely. I just can't for the life of me think of any reason why you'd choose 5e over a broooooooooad swath of other systems when choosing to play that kind of game aside from familiarity/name recognition. It'd be like running a Cyberpunk game with 5e rules, sure you could do it but why?
Not for any reason the game offers. Just popularity as far as I can tell.
 

Let me explain why am still going to buy:

Expectations: I was expecting am incremental improvement on the whole and from what I've seen, that is what we're getting based on the sly flourish review.

Playability: I play and DM at my FLGS using a 'adventurers league' format. I will get this to the table.

Cost: I have an embarassing about of store credit. The only this will cost is space and time to read.
Those are legimately good reasons. A shame none of them apply to me.
 


Not for any reason the game offers. Just popularity as far as I can tell.

Yeah, reminds me of the old days when I drove myself nuts trying to run more LotR-style games with 2e. Old school rules don't really fit well with epic quest-based fantasy and trying to beat that square peg into a round hole caused a lot of frustration for me (and a lot of other people) in the 90's. I only got brought back around to more old school campaigns when I got explained that you just have to embrace the PCs being Cugel the Clever and not try to make them be Aragorn and then everything works sooooooooo much better. I think even compared to some other versions of D&D, 5e isn't ideal for a low combat campaign since if there are few fights then casters can stomp all over the martials with utility spells and 5e isn't really set up well for only having one fight per long rest as a lot of casters can pull off crazy novas in the few fights in low combat campaign.
 

Yeah, reminds me of the old days when I drove myself nuts trying to run more LotR-style games with 2e. Old school rules don't really fit well with epic quest-based fantasy and trying to beat that square peg into a round hole caused a lot of frustration for me (and a lot of other people) in the 90's. I only got brought back around to more old school campaigns when I got explained that you just have to embrace the PCs being Cugel the Clever and not try to make them be Aragorn and then everything works sooooooooo much better. I think even compared to some other versions of D&D, 5e isn't ideal for a low combat campaign since if there are few fights then casters can stomp all over the martials with utility spells and 5e isn't really set up well for only having one fight per long rest as a lot of casters can pull off crazy novas in the few fights in low combat campaign.
Don't be too hard on yourself. 2E rules might not have fit, but the art was designed very specifically to sell you that idea.
 

What edition are you running it in? One of my DMs is finishing up Shackled City and I think they would like to do Age of Worms. We're playing in 5E so it would need an update.
I’m running AoW in 5e. I’ve done some adapting of the conversion posted here by Tormyr.
 

I’m still just not feeling it and our group is fine playing other systems right now. Maybe someday but it still doesn’t feel imperative.
 


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