Clint_L
Legend
Wow, you seem to be really wanting to create an argument. Have fun with that. I think you understood my points perfectly well.So 15% better to hit is the threshold?
Not a point I made or even alluded to, but... sure, I agree with you here other than the bit that it is imperative that "everyone starts from the exact same place" with regards to stats.
Agreed - I'm not looking for a reality simulator either. You must be including this to rebut someone else's point? Although I don't hear anyone saying they want a reality simulator so not sure what it has to do with anything.
Are you talking about comparative advantages or disadvantages? Like being 15% better at strength rolls compared to another PC in the party? I find this to truly be a matter of perspective. If my ally is 15% better than me at some things, I'm happy to have them on my team.
So... we're comparing a sociological experiment to the social contract of a game? And because of the very real-world results of that experiment we can't have variability in stats between characters in our fantasy world? This seems, at least on the surface, to contradict your earlier claims about not wanting a reality simulator.
Also...let's look at some actual math, taking the +1/hit and damage vs. +4 (i.e. 13 str. at lvl 1 vs. 18). Let's give our fighter a long sword, to make it simple, and put him up against a goblin - AC 15.
Fighter A (+1/+1) will hit 45% of the time doing 5.5 average damage, for an overall average of about 2.5 damage/round.
Fighter B (+4/+4) will hit 60% of the time doing 8.5 average damage, or about 5.1 DPR.
I think they will notice that one character gets to do more than twice as much damage as the other. Not that they didn't already understand that +4 is significantly better than +1, but you knew that.
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