Ohhh, I get to do an extra Mind Thrust for 1d10 damage, ooooh.[/sarcasm]green slime said:And how many people here think that the inclusion of Schism in the XPH is a good thing? Given the nerf Haste received?
Droid101 said:Ohhh, I get to do an extra Mind Thrust for 1d10 damage, ooooh.[/sarcasm]
... and that's why Aral [my artillery-focused kineticist in Spatula's game] knows how to make power stonesSpatula said:The psions run out of PP all the time in my game.![]()
I'm not at all sure kineticists are better artillery than wizards, or, more importantly, than evokers. They're certainly better than Sorcerers, but Sorcerers are underpowered anyway.Spatula said:Psions are better artillery than either the wizard or the sorcerer, which is a shame. It's also a big disconnect from the flavor of psionics in previous editions. If I could do it all over again, I would ban all the energy powers, and move some of the better TK powers into the kineticist list to fill the holes that would cause.
Scion said:Thanee said:grapple ... "immunity"
I guess you mean that someone cannot cover the psions mouth while in a grapple since psions have to meet the same conditions to manifest as casters do to cast spells in a grapple. Especially a pretty hefty concentration check.
While it may be easier for the psion than for the mage, it is still a very far cry from 'immunity'. Especially since several of the spells a mage is most likely to attempt while in a grapple are vocal only, so adding in still spell isnt terribly difficult (have the rod in hand, prep it ahead of time, whatever).
Unless one is a sorc of course, but then there are many such problems with the sorc. No need to make one class worse because of the mistakes with another.
drothgery said:One thing, though; someone mentioned that psions were limited to using a single metapsionic feat per power. Couldn't a psion with the Psicrystal Containment feat (which lets you hold a second psionic focus in your psicrystal) use two, or did I miss a rule that would prevent you from doing that?
Elder-Basilisk said:Sorcerors are actually a lot better off in a grapple than wizards. If it comes down to it, a sorceror with still spell can apply to any spell he darn well feels like on the fly.
Thanee said:At 10th level it certainly isn't very hot.But at 13th+ level it starts to become a force that easily makes the difference in a fight. And the costs aren't that high, really, since you do not have to pay the 6 level difference as you have for Quicken Power, it's actually superior to Quicken even, which is quite good at higher levels already. And it can be done in addition to Quicken, too.
Well, I think it's really a pretty scary power at high levels, where speed slowly becomes the most important factor in combat.
It's only really relevant at those high levels, however. Even at moderate levels its power is rather limited.
Bye
Thanee

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.