Heavy Artillery: Psion vs. Wizard


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Elder-Basilisk said:
There are very major differences that you're ignoring here.

I didnt ignore it, it was part of the second part that you quoted yourself!

Still, grappling is a big bad for casters all over. At sufficiently high levels all casters should have the ability to cast a few spells while in a grapple. If they do not think ahead for this eventuality then that is their own problem.

Psions have it easier sure, but not that much easier than a wizard (sorcs have it the worst, but that is one of their pitfalls).
 


Sorren said:
However, if you think it’s too powerful, just rule that the action taken by the secondary mind created by schism is a free action. You can’t do a free action and manifest a quickened power.
You mean a swift action?


Sorren said:
I personally don't have a problem with schism. It's costs are high and the results are weak. It's really only effective for maintaining concentration on two powers at once or for uber combos like the one above, which I personally wouldn't use.
How about combining Schism with Fission? Would the fissioned double be able to manifest Schism if you've manifested it with your original self?

It seems like Schism and Fission can cause havoc when the PCs can plan ahead and get the drop on the BBEG when fully rested and buffed.
 

To get back to something, I'd like to explain a bit more... I have done a little picture (quite crappy, I know, but it works, I guess :D) to show what I mean.

The picture shows how the power of the psion's (fully augmented) powers (blue) and the sorcerer's (fully scaled) spells (red) compare at 10th level, including their respective costs (PP / slots).

Sidenote: The comparison at 10th level does favor the sorcerer already, a fair comparison would be at 10th and 11th level, where the sorcerer would surely lose some ground, lacking the 6th level spells!

The scale on the vertical axis is spell/power level times caster/manifester level (capped at 5 for 1st and 2nd level), which should roughly show the relative power level of a single spell/power. On the horizontal axis the number of spell slots or fully augmented manifestations is put into relation.

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What can be seen is, that the total area of blue and red are about even, which makes them roughly equal in terms of total power in a day. The psion has more powerful effects, while the sorcerer lasts longer.

The problem in this comparison, and which is also the problem of Sorren's damage comparison, is, that the sorcerer's advantage comes into play only, if there are enough situations to actually use those spells, if the whole horizontal distance in the picture is used up, whereas the psion can make use of the full potential pretty much every day. Surely, this depends on playing style, but it's clear, that the psion is far more likely to bring the full potential to bear, since the sorcerer is required to get into more situations where spellcasting is needed to do so and this simply won't happen on every single day. If you cut out part of the picture from the right, you'll only remove from the sorcerer, not from the psion.

Furthermore, this is only one option for the psion. There are plenty options to stretch this total power out further. The psion can also try to mimick the sorcerer and manifest powers only so far, that they come even with the spells (which in most cases is less than the maximum, even for some 5th level powers). When doing this, however, the psion will not be be able to fully reach the sorcerer's potential. Roughly 75% is a reasonable estimate (which I have tested against the spells my 10th level sorceress has cast in the last gaming session, which was pretty much a full alotment of daily spells, using powers which would achieve the same or higher effect). This flexibility further makes sure, that the psion will be able to bring the full potential to bear, whereas the sorcerer is still limited to the slots and can only use them in exactly the way shown in the picture.

Now, how this applies to a specific group has a lot to do with playing style, as has been mentioned already. If a party has only few encounters, the psion wins hands down with no contest. If the party has multiple encounters, the sorcerer gets even, or exceeds the psion somewhat, as the psion will then be forced to go for a less aggressive approach, naturally.

Basically, this means, that to achieve balance between the way those two classes cast/manifest their spells/powers, the party has to be challenged with many encounters each day (to a degree, this is also true for spellcasters versus non-spellcasters, but the psion makes this even more extreme).

If you go back to THIS post and look at the first half (roughly), the initial comparison is what I have tried to picture here. I think that at this point the psion and sorcerer are about equal, each with their own advantages and disadvantages.

However, if you then look at the second half ot the post (the +/- list), then you'll see why I think, the psion is a lot more powerful as the sorcerer, since that stuff has all not been included in the initial comparison (the flexibility (of PP distribution) has been mentioned here).

And that's why I don't see how these two classes can be balanced.

Comparing the psion with the wizard goes a similar way, tho many items on the list will then be irrelevant, as the wizard has them as well, however, the ability of the psion (as the sorcerer) to spontaneously manifest powers, coupled with a power list, which is a lot closer to the content of a wizard's spellbook than the sorcerer's spells known, and the fact, that the wizard has fewer spells per day, will also leave the wizard behind.

Now this does not necessarily have to be only a problem with the psion. Many people consider the sorcerer underpowered. But in my experience, while they might be slightly behind the wizard, they surely are not that much behind as they are obviously, when compared to the psion.

I hope my thoughts become a bit more clear this way. :)

Bye
Thanee
 
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green slime said:
We are agreeing on something!!!!

Actually, I had the impression, that we do agree on many of the details, just not fully on the conclusions. ;)

Bye
Thanee
 
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OK, I'll take your word for the fact that you're not ignoring it and just say that you're dramatically misunderstanding the significance of the difference.

Grappling=dead sor/wiz unless he can find a way out.
Grappling=slightly harder concentration check for a psion.

It is "that much" easier by mid-high levels. (Much earlier if you allow the 3rd eye: Concentration--if you do, grapple hardly hinders psions at all but wizards are still generally in the "escape or die" zone).

Scion said:
I didnt ignore it, it was part of the second part that you quoted yourself!

Still, grappling is a big bad for casters all over. At sufficiently high levels all casters should have the ability to cast a few spells while in a grapple. If they do not think ahead for this eventuality then that is their own problem.

Psions have it easier sure, but not that much easier than a wizard (sorcs have it the worst, but that is one of their pitfalls).
 

Grapple = bad for all 1/2 BAB classes. If they dont have a way around grappling then they are dead, either way.

Psion is slightly better off, but dead is still dead.
 

drothgery said:
Though I'm guessing you're trying to design major encounters to use up almost all of our resources.
I have learned that if I want to challenge the party in a fight I have to throw enough stuff at you guys to drain off your character's PP. Although it's not so bad now that there's only one kineticist in the party.

One thing, though; someone mentioned that psions were limited to using a single metapsionic feat per power. Couldn't a psion with the Psicrystal Containment feat (which lets you hold a second psionic focus in your psicrystal) use two, or did I miss a rule that would prevent you from doing that?
Sure, you could do it, but it would be a once-per-battle trick unless you've got a spare round to regain both your focus and your psicyrstal's.

EDIT to add: I think Psicrystal Containment is more useful for a backup focus at the lower levels, before the DC 20 Concentration check can be made reliably (or before you have Psi Meditation, which can't be taken until 5th level at the earliest).
 
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