Karl Green
First Post
OK as I am using M&M might as well edit this fully...
I have read all the Hellboy comics out there and one of the books, and seen the movie... all great.
It would be the present day (timeline based on the COMICS not the movie BTW; while I loved the movie the comics are what I will using as a base). Hellboy left the B.P.R.D. some two years ago. Roger, Liz, Johaan and Abe still work for them, but are more low key and are on an extended breaks right now. The player-characters would be new team formed up to fill some of these roles. While you could play just a normal human, most characters should be the "freaks" if possible (psychics, mediums, strange abilities, monsters, long-lost experiements or creations of magic and science). While sorcerers and wizards have never worked for the B.P.R.D. in the past, they might have made an exception for a player-character... you would be the first as it were.
As I mentioned below I am thinking of trying this with M&M right now. I am hoping that I get Nocturnals this week as there are some suggestions on how to make guns more deadly, with some new feats that might fit Hellboy etc.
RIGHT now I am thinking around PL6, skills are 2:1 and I will restrict lots of powers to try and enforce the "gene" as it were...
Other stuff...
Put your characters name and or codename in the title of the post. This helps not only me but other players to remember who you are.
Character will roll all dice for their characters (and sidekicks if they got them; I would prefer no minions though
).
Use “Quotes” for when your character speaks or is saying something.
*Asterisks* for actions, and put the roll result, plus your skill/attack, etc. bonus and total for your result (*Martin looks around, Spot 5 +10 =15*). If you want to spend a Hero Point in any case just put that in there also (*Martin shots the big Nazi by the door, rolls a 1, spending a Hero point to re-roll I roll…*). This goes for Saves also. Remember that you can spend a Hero Point after you roll BUT before you know the result if you succeed or not. Remember it all about the trust
If you are attacking, please include the DC and type of attack that the target needs to make (*Martin shots the big Nazi by the door, rolls a 12 +8 ranged attack bonus =20 DEF, if it hits, the Nazi takes +5L {with 1 level of Penetration} damage*).
Thoughts should be Italics. If you want to use different colors that’s fine, just so long as I can see them.
At times I will use [ spoiler ] posts for certain characters about certain information. I will tell the person who can read them, and he or she can react to that information.
In combat situation, at the top or the bottom of the post put how many Hero Points you have left and how main hits you have taken (Lethal and Stun) and any other conditions that you are under (Dazed, Fatigued, Drained, etc).
Any OCC questions, etc. please put something like [OCC –question, can Martin get a clear shot at the Lizard looking guy?]
Also I like the idea of Hero Points being used for Dramatic Editing so I want to “expand” on Inspiration. For example, your characters come to a crypt, with a skeleton lying in the middle of the room and four doors leading out. One character, with a mystical bend, might spend a Hero Point and ask if the skeleton on floor might tell them the way. Even if I had not really planned on this, this happens a lot in Hellboy, and so I would allow it to happen. Most of this is going to be minor, but it gives the characters a bit of input into the story that has nothing to do with them directly.
Some optional Rules that I would like to use (posted later but again)...
I will be using the Option: Massive Damage (M&M pg. 128).
HEALING: I am thinking that normal heading is 1 STUN hit an hour, 1 LETHAL hit a day, Disable requires a Fort Check (or Medicine) DC 10 plus the number of hits the character took minus the number of days after the first to recover (and you can not heal any other hits while you have the Disabled condition).
Healing and Regeneration Power – Healing can be used on one person once a day without adverse affects. After that the person must make a Fortitude check DC 10 plus the number of “Hits/Stuns” healed plus the number of times a days they have had Healing used on them this 24 hour period to avoid being Fatigued (assume that it has the Tiring Flaw, but against the target of the healing). Regeneration is slowed vs. Lethal, healing 1 lethal hit an hour per rank of Regeneration. Again mostly to better get the feel on Hellboy
ARMOR: most tech armor will give little Armor/Protection ranks, it should instead give most protection in the form of a Damage Save. This is mostly for ascetics, and for the stuff characters might pick up for a mission.
Damage Saves: I would like to have an attack that even goes below 0 still require a damage save, down to -5. Such that if you have Protection 6, and get hit by a pistol for a Damage lethal of +3 you would still need to make a Damage Save DC 12. Sound reasonable? This is to make combat a bit less comic-book and more deadly (but not overly so).
I have read all the Hellboy comics out there and one of the books, and seen the movie... all great.
It would be the present day (timeline based on the COMICS not the movie BTW; while I loved the movie the comics are what I will using as a base). Hellboy left the B.P.R.D. some two years ago. Roger, Liz, Johaan and Abe still work for them, but are more low key and are on an extended breaks right now. The player-characters would be new team formed up to fill some of these roles. While you could play just a normal human, most characters should be the "freaks" if possible (psychics, mediums, strange abilities, monsters, long-lost experiements or creations of magic and science). While sorcerers and wizards have never worked for the B.P.R.D. in the past, they might have made an exception for a player-character... you would be the first as it were.
As I mentioned below I am thinking of trying this with M&M right now. I am hoping that I get Nocturnals this week as there are some suggestions on how to make guns more deadly, with some new feats that might fit Hellboy etc.
RIGHT now I am thinking around PL6, skills are 2:1 and I will restrict lots of powers to try and enforce the "gene" as it were...
Other stuff...
Put your characters name and or codename in the title of the post. This helps not only me but other players to remember who you are.
Character will roll all dice for their characters (and sidekicks if they got them; I would prefer no minions though

Use “Quotes” for when your character speaks or is saying something.
*Asterisks* for actions, and put the roll result, plus your skill/attack, etc. bonus and total for your result (*Martin looks around, Spot 5 +10 =15*). If you want to spend a Hero Point in any case just put that in there also (*Martin shots the big Nazi by the door, rolls a 1, spending a Hero point to re-roll I roll…*). This goes for Saves also. Remember that you can spend a Hero Point after you roll BUT before you know the result if you succeed or not. Remember it all about the trust

If you are attacking, please include the DC and type of attack that the target needs to make (*Martin shots the big Nazi by the door, rolls a 12 +8 ranged attack bonus =20 DEF, if it hits, the Nazi takes +5L {with 1 level of Penetration} damage*).
Thoughts should be Italics. If you want to use different colors that’s fine, just so long as I can see them.
At times I will use [ spoiler ] posts for certain characters about certain information. I will tell the person who can read them, and he or she can react to that information.
In combat situation, at the top or the bottom of the post put how many Hero Points you have left and how main hits you have taken (Lethal and Stun) and any other conditions that you are under (Dazed, Fatigued, Drained, etc).
Any OCC questions, etc. please put something like [OCC –question, can Martin get a clear shot at the Lizard looking guy?]
Also I like the idea of Hero Points being used for Dramatic Editing so I want to “expand” on Inspiration. For example, your characters come to a crypt, with a skeleton lying in the middle of the room and four doors leading out. One character, with a mystical bend, might spend a Hero Point and ask if the skeleton on floor might tell them the way. Even if I had not really planned on this, this happens a lot in Hellboy, and so I would allow it to happen. Most of this is going to be minor, but it gives the characters a bit of input into the story that has nothing to do with them directly.
Some optional Rules that I would like to use (posted later but again)...
I will be using the Option: Massive Damage (M&M pg. 128).
HEALING: I am thinking that normal heading is 1 STUN hit an hour, 1 LETHAL hit a day, Disable requires a Fort Check (or Medicine) DC 10 plus the number of hits the character took minus the number of days after the first to recover (and you can not heal any other hits while you have the Disabled condition).
Healing and Regeneration Power – Healing can be used on one person once a day without adverse affects. After that the person must make a Fortitude check DC 10 plus the number of “Hits/Stuns” healed plus the number of times a days they have had Healing used on them this 24 hour period to avoid being Fatigued (assume that it has the Tiring Flaw, but against the target of the healing). Regeneration is slowed vs. Lethal, healing 1 lethal hit an hour per rank of Regeneration. Again mostly to better get the feel on Hellboy
ARMOR: most tech armor will give little Armor/Protection ranks, it should instead give most protection in the form of a Damage Save. This is mostly for ascetics, and for the stuff characters might pick up for a mission.
Damage Saves: I would like to have an attack that even goes below 0 still require a damage save, down to -5. Such that if you have Protection 6, and get hit by a pistol for a Damage lethal of +3 you would still need to make a Damage Save DC 12. Sound reasonable? This is to make combat a bit less comic-book and more deadly (but not overly so).
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