Hellboy/B.P.R.D. game [OCC]

Karl Green

First Post
OK as I am using M&M might as well edit this fully...

I have read all the Hellboy comics out there and one of the books, and seen the movie... all great.

It would be the present day (timeline based on the COMICS not the movie BTW; while I loved the movie the comics are what I will using as a base). Hellboy left the B.P.R.D. some two years ago. Roger, Liz, Johaan and Abe still work for them, but are more low key and are on an extended breaks right now. The player-characters would be new team formed up to fill some of these roles. While you could play just a normal human, most characters should be the "freaks" if possible (psychics, mediums, strange abilities, monsters, long-lost experiements or creations of magic and science). While sorcerers and wizards have never worked for the B.P.R.D. in the past, they might have made an exception for a player-character... you would be the first as it were.

As I mentioned below I am thinking of trying this with M&M right now. I am hoping that I get Nocturnals this week as there are some suggestions on how to make guns more deadly, with some new feats that might fit Hellboy etc.

RIGHT now I am thinking around PL6, skills are 2:1 and I will restrict lots of powers to try and enforce the "gene" as it were...

Other stuff...

Put your characters name and or codename in the title of the post. This helps not only me but other players to remember who you are.

Character will roll all dice for their characters (and sidekicks if they got them; I would prefer no minions though :)).

Use “Quotes” for when your character speaks or is saying something.
*Asterisks* for actions, and put the roll result, plus your skill/attack, etc. bonus and total for your result (*Martin looks around, Spot 5 +10 =15*). If you want to spend a Hero Point in any case just put that in there also (*Martin shots the big Nazi by the door, rolls a 1, spending a Hero point to re-roll I roll…*). This goes for Saves also. Remember that you can spend a Hero Point after you roll BUT before you know the result if you succeed or not. Remember it all about the trust ;)
If you are attacking, please include the DC and type of attack that the target needs to make (*Martin shots the big Nazi by the door, rolls a 12 +8 ranged attack bonus =20 DEF, if it hits, the Nazi takes +5L {with 1 level of Penetration} damage*).
Thoughts should be Italics. If you want to use different colors that’s fine, just so long as I can see them.

At times I will use [ spoiler ] posts for certain characters about certain information. I will tell the person who can read them, and he or she can react to that information.

In combat situation, at the top or the bottom of the post put how many Hero Points you have left and how main hits you have taken (Lethal and Stun) and any other conditions that you are under (Dazed, Fatigued, Drained, etc).

Any OCC questions, etc. please put something like [OCC –question, can Martin get a clear shot at the Lizard looking guy?]

Also I like the idea of Hero Points being used for Dramatic Editing so I want to “expand” on Inspiration. For example, your characters come to a crypt, with a skeleton lying in the middle of the room and four doors leading out. One character, with a mystical bend, might spend a Hero Point and ask if the skeleton on floor might tell them the way. Even if I had not really planned on this, this happens a lot in Hellboy, and so I would allow it to happen. Most of this is going to be minor, but it gives the characters a bit of input into the story that has nothing to do with them directly.

Some optional Rules that I would like to use (posted later but again)...

I will be using the Option: Massive Damage (M&M pg. 128).

HEALING: I am thinking that normal heading is 1 STUN hit an hour, 1 LETHAL hit a day, Disable requires a Fort Check (or Medicine) DC 10 plus the number of hits the character took minus the number of days after the first to recover (and you can not heal any other hits while you have the Disabled condition).

Healing and Regeneration Power – Healing can be used on one person once a day without adverse affects. After that the person must make a Fortitude check DC 10 plus the number of “Hits/Stuns” healed plus the number of times a days they have had Healing used on them this 24 hour period to avoid being Fatigued (assume that it has the Tiring Flaw, but against the target of the healing). Regeneration is slowed vs. Lethal, healing 1 lethal hit an hour per rank of Regeneration. Again mostly to better get the feel on Hellboy

ARMOR: most tech armor will give little Armor/Protection ranks, it should instead give most protection in the form of a Damage Save. This is mostly for ascetics, and for the stuff characters might pick up for a mission.

Damage Saves: I would like to have an attack that even goes below 0 still require a damage save, down to -5. Such that if you have Protection 6, and get hit by a pistol for a Damage lethal of +3 you would still need to make a Damage Save DC 12. Sound reasonable? This is to make combat a bit less comic-book and more deadly (but not overly so).
 
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OK maybe not the most interesting thing as people are not all that familiar with Angel/Buffy on these boards.

NOW then I was reading more about Nocturnals and I have it on order (hope that I get it this week...crossing fingers). Someone over on the M&M boards as if you could use it for Hellboy and that got me thinking about that. I guess there are rules for making Gun Combat more deadly and a list of powers that would be approved for the setting that would make it "pulpy"

SOOOOO would people be interested in a B.P.R.D. game if I used M&M with some Nucturnal options? I would limit certian powers, and feats, to better fit the gene. Also I totally love the idea of the players making all the rolls, so I would maybe use the Damage Save AND the Damage Roll rules (although I would tell you the results).

Thoughts??? Interest... or should I give it up ;)
 

I would be interested in a M&M game perhaps.

As a suggestion, you may want to add a M&M icon to the thread. It would probably draw interest.

Keia
 

yea added that, thanks for the idea I forgot about that :)

anyway bump with some editing above using the M&M rules. I have the GURPS Hellboy also which is cool and all but I am not a huge fan of GURPS (although I think that I will be getting 4th just cause I am curious)
 

I would be all for playing in a game like this. I saw the movie and thought it kicked some major butt, never read the comics but the movie gave me enough insight to how the BPRD works and I liked the feel of it...and then using Nocturnals options (despite the fact that I may never get the book) makes this idea seem cooler to me.

Count me in.
 

Sounds interesting (Okay, I'll admit, I only looked at the thread because of the M&M icon :) )

Like A_C above I've seen the movies but not the comics. I'd definately be willing to give it a try. And making a PL 6 character will be an interesting experience after all my PL 8-10 ones.

Actually I just finished statting up a Demon-Armor type character for PL 8 that would probably work well here. It shouldn't be too much trouble to drop him down a bit if I get in.
 

cool... I had a couple of ideas, that are NOT set in stone or anything but from one of the posts over on RPG.NET I found some basic ideas that I thought were pretty cool for characters concepts guidelines. You would not have to follow these by any means, nor do you have to limit yourself to just one, but they might help you define what you are…

Altered: Character was once natural, but has been altered by some means. Examples include cyborgs, subjects of arcane or genetic experimentation, and victims of curses such as lycanthropy.

Anachronism: Character is, or was, out of touch with the modern world. Examples include members of isolated tribes, hermits, and individuals from other time periods.

Artificial: Character was created via alchemy, magic, antiquated or modern technology, or genetics. Examples include golems, homunculi, hybrids, and robots.

Cleric: Character is, or was, a member of a religious clergy. Examples include priests, nuns, monks, rabbis, and imams.

Criminal: Character is, or was, a criminal of some variety. Examples include hackers, mafia thugs, cat burglars, and pickpockets.

Investigator: Character is, or was, a skilled investigator. Examples include private investigators, police detectives, and members of various intelligence agencies.

Magic-User: Character is a skilled wielder of magical forces. Examples include alchemists, exorcists, ritual adepts, and mages, including some followers of antiquated or shamanistic cults, such as voudoun.

Natural Oddity: Character was born with obvious physical differences. Examples include dwarfs, conjoined twins, and albinos.

Paramilitary: Character is, or was, a skilled combatant. Examples include law enforcement officers, security guards, and soldiers.

Psychic: Character possesses unusual mental powers. Examples include mediums, clairvoyants, precogs, pyrokinetics, and telepaths.

Scholar: Character is heavily involved in research and study. Examples include inventors, occultists, scientists, archaeologists, and parapsychologists.

Undead: Character was once alive, but is now trapped in an unliving state. Examples include ghosts, and animate and sentient corpses.

Unnatural: Character was born, but is only half-human, if at all. Examples include beings of demonic heritage, spirits, monsters, and stranded aliens.

Some character ideas that I also found there and a few other places that also might help you with some ideas…

Thuv Valdranen Urik-Rom, a.k.a. "Val" -- Val is the ghost of an Atlantean sorcerer that now inhabits a clockwork automaton body of unknown origin. Val can cast several spells and his clockwork body is supernaturally durable and strong. Val is a master of ancient languages, history, archaic science, and the occult.

Sgt. Michael Camden, a.k.a. "Ace" -- Mike Camden has supernatural physical precision. He essentially performs perfectly at all physical tasks. He is an experienced and highly dangerous combatant with almost any weapon and he never misses. Mike's senses are also highly developed and he's almost impossible to surprise. His body is supernaturally tough and heals at an accelerated rate. Mike served with distinction in the legendary British commandos before being recruited into the BPRD.

Sam Carter -- Sam is a powerful telekinetic whose power manifests as a ghostly nimbus of ectoplasmic energy. Sam can create useful items from this ectoplasm, cause himself to float and fly (which he can do continuously; he floats rather than walking), and manipulate objects at a distance (he can lift up to 1 ton with his power). Strangest of all, Sam can create an ectoplasmic duplicate of himself and transfer his consciousness into it. While the dupe is active, Sam's body falls into a coma-like state. Sam is an experienced BPRD agent and was a master thief in his life before being recruited.

Maria Elena Antonini, a.k.a. "Vesta" -- While on holiday from boarding school, Maria was kidnapped by a cult and sacrificed to the Roman goddess of fire, Vesta. Maria did not die, however. She rose up with the power of the goddess inside her, slew all the cultists in a fiery massacre, and escaped back to her home in Avellino. She was brought to America and the BPRD HQ last year to learn to harness her powers. Maria can project bolts of flame, is immune to fire, and can move with blazing speed (she has been clocked running at 150 MPH). She also has mystic knowledge of ancient Roman fighting arts with the sword and javelin.

Michael -- an unidentified human-looking male found at the site of a meteor strike amidst a secret Nazi lab in the Appalachians. Michael has the pressence of an angel but is classified as a daemon – with large black wings, strength/resilience near Hellboy-stature and naturally adept with swords. Michael has also shown to be one of the more bright agents in the occult and field investigation.

Makak -- (Haitian for monkey) a sentient orangutan with not only the ability to speak and think at doctorate level but he is also one of the few "new" sorcery experts within the BPRD. Makak has the strength and coordination of a healthy simian and is studied in the occults and several languages, he also maintains a library of the occult seized the raid of his former master.
 

Count me in as another possibility, I'll think more on a character concept. Not really familiar at all with Hellboy, haven't seen the movie or read the books. Does that matter, really?
 

No Hellboy experience required :)

Basically think of it as our world, except that mystical stuff happens, and is sort of accepted. There are still secret Nazi plans and evil doers running around. Hellboy was given honoree human status in the 70's and is somewhat know. Most of the time when he walks into a town, no one even blinks an eye. The B.P.R.D. is like NSA, it is a secret organization that the government does not talk about, but most people know it exists.
 


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