iwatt
First Post
I'm Starting to loose faith in the expert tactician. It costs me a feat which is of greater use if I used something like the spike chain. But I actually want to use the rapier (it doesn't hurt that my GM is a fencer himself so I my get some sympathy bennies). So I'm offically saying nay to the Expert Tactician. So now I've freed 2 feats.
satori01, Expertise is going to be one of them, since I'll be positioning myself most of the time for better strikes. By the way, my GM aproved my brother's half-ogre, so we'll have a big damage-dealing brute with reach to take the brunt of the offense.
Darklone, I don't really want to go TWF, since I plan to dart in and out of combat, so I don't plan to get that many uses of full attack actions.
About the buckler, it would have to be masterwork to offset the armor penalty to attack rolls using weapon finesse.
What's this Shield specialization, maybe you mean Shield Expert?
Elder-Basilisk
I think I could talk my GM into a more favorable reading of Expert tactician, but I think you're right with you're interpretation. Maybe in 3.5 they try to write feat descriptions with some more care.
Since so many people swear on Improved Initiative, I'm going to choose it as well , although I'll take a gander at those KoK PG books, although I've heard some of the feats are unbalanced.
So my actual build now is:
Rog1: Dodge, Mobility
Rog1/Fig1: Weapon Finesse
Rog2/Fig1: Expertise
Rog3/Fig1:
Rog3/Fig2: Spring Attack
Rog4/Fig2: Improved Initiative
Here I might take Gladiator from sword and Fist for the Improved feint ability.
The other option I might consider is taking Ambidexterity instead of mp. Init and later taking on the Duelist prestige Class., and follow that all the way? But the no armor rule is quite harsh so I'm not sure about that.
satori01, Expertise is going to be one of them, since I'll be positioning myself most of the time for better strikes. By the way, my GM aproved my brother's half-ogre, so we'll have a big damage-dealing brute with reach to take the brunt of the offense.
Darklone, I don't really want to go TWF, since I plan to dart in and out of combat, so I don't plan to get that many uses of full attack actions.
About the buckler, it would have to be masterwork to offset the armor penalty to attack rolls using weapon finesse.
Since the character needs the second hand for balance, apply the armor check penalty of any shield worn to attack rolls.
What's this Shield specialization, maybe you mean Shield Expert?
Elder-Basilisk
I think I could talk my GM into a more favorable reading of Expert tactician, but I think you're right with you're interpretation. Maybe in 3.5 they try to write feat descriptions with some more care.
Since so many people swear on Improved Initiative, I'm going to choose it as well , although I'll take a gander at those KoK PG books, although I've heard some of the feats are unbalanced.
So my actual build now is:
Rog1: Dodge, Mobility
Rog1/Fig1: Weapon Finesse
Rog2/Fig1: Expertise
Rog3/Fig1:
Rog3/Fig2: Spring Attack
Rog4/Fig2: Improved Initiative
Here I might take Gladiator from sword and Fist for the Improved feint ability.
The other option I might consider is taking Ambidexterity instead of mp. Init and later taking on the Duelist prestige Class., and follow that all the way? But the no armor rule is quite harsh so I'm not sure about that.