DND_Reborn
The High Aldwin
Maybe. Remember since they cannot move and act, they aren't as much a threat. With so many Wound Points it will take a lot of hits to take them down at this point and there seems no way for them to fall unconscious when staggered.One consequence I'm hoping for the Staggered Condition is that characters at 0 HP are targeted by more attacks. A Staggered Fighter poses a greater threat than an unconscious Fighter, so they will remain an active target of enemy attacks. I think this is more fun as both a player and a DM.
When someone is at 0 HP, that should be a trigger for them to NOT remain in combat, not for them to keep slugging things out.
While a staggered PC might pose a greater threat, a downed PC is a greater asset to the enemy. If intelligent foes outnumber the PCs, the first downed PC should be held hostage to demand the PCs surrender or tap-tap PC death. I know a lot of DMs don't play this way, but when I DM and I am playing the opponents the PCs are my enemies and my goal is to stop them by any means available to the opponents.
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Anyway, it seems like you want a depleting resource of "How many times can you go to 0 HP before you need a REAL nice and long rest." Each time you reach 0 HP, you are less effective (Staggered). When this "new resource" is depleted and you hit 0 HP, you are in dire trouble and probably die. Perhaps until you get a "REAL nice and long rest" in, you can't recover this resource?
Is that what you are looking for?