Nail said:
Any ideas for a [Good] outsider, that specializes in detecting the approach of bad guys? I'm interested in something that won't be in combat, but would be part of the night watch while we sleep. Something that sees invisible creatures would be great!
Hound Archons have Scent, and a decent Spot & Listen.
Celestial Bronze Dragon Wyrmlings have 6 HD and Blindsense 60 ft.
Here's a new PrC, off the top of my head, for watchful servitors of shiny goodness:
Eye of Raelor (Eye of [LG Sun God]) -- Prestige Class for [Good] Outsiders
"The day has his eyes; the night, her ears." -- Ancient Desert Proverb
Requirement:
- Race: Lantern Archon
- Feats: Alertness, Improved Initiative
- Skill Ranks: Spot 6+, Listen 6+
Benefits:
HD d8
BAB: 3/4 (as Cleric)
Good Saves: Reflex, Will
Skill Points per Level: 4 + Int bonus
Class Skills: Concentration (Con), Diplomacy (Cha), Knowledge (planes, geography) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), and Survival (Wis).
Code:
[u]Lev BAB Fo/Re/Wi Special Abilities[/u]
1 +0 +0/+2/+2 Menacing Flames, Fire Resistance 10
2 +1 +0/+3/+3 Bright Flames
3 +2 +1/+3/+3 Eyes of Dawn
4 +3 +1/+4/+4 Ray Enhancement, Fire Resistance 20
5 +3 +1/+4/+4 [i]Invisibility Purge[/i] at will
6 +4 +2/+5/+5 Ray Enhancement
7 +5 +2/+5/+5 Light Specialization, Fire Resistance 30
8 +6 +2/+6/+6 Ray Enhancement
9 +6 +3/+6/+6 Eyes of Noon
10 +7 +3/+7/+7 Greater Ray Enhancement, Fire Immunity
Special Abilities:
- Menacing Flames (Ex): The Eye of Raelor is surrounded by a flaming golden corona, making it look like a miniature sun. It adds its class levels to its Aura of Menace DC.
- Fire Resistance (Ex): The Eye becomes innured to fire, and resists the indicated ammount.
- Bright Flames (Ex): The Eye's flaming corona aura can flare to incandescence at will, emulating the Daylight spell centered on the Eye. The Archon's brightness is such that it also gains the benefits of the Blur spell while this effect is active.
- Eyes of Dawn (Su): Drawing on Raelor's piercing gaze, the Eye gains the ability to constantly See Invisibility as the spell, caster level = Eye level.
- Ray Enhancement (Su): The Eye's rays of light gain a special ability, as though they were an enchanted weapon. The Eye may select from the following list:
- Bane (Aberration)
- Bane (Chaotic Outsider)
- Bane (Evil Outsider)
- Bane (Elemental)
- Bane (Undead)
- Flaming
- Merciful
- Seeking
- Shocking
- Thundering
Each enhancement may only be chosen once.
- Invisibility Purge (Sp): Caster level = Eye level.
- Light Specialization (Ex): The Eye learns greater martial prowess, gaining the feat Weapon Specialization (Ray) even if unqualified.
- Eyes of Noon (Su): Drawing on Raelor's illuminating gaze, the Eye gains constant True Seeing as the spell, caster level = Eye level.
- Greater Ray Enhancement (Su): The Eye's rays of light gain a special ability, as though they were an enchanted weapon. The Eye may select from the following list:
- Axiomatic
- Holy
- Flaming Burst
- Shocking Burst
- Fire Immunity (Ex): Well, duh.