Zinovia
Explorer
Sorry for the thread resurrection, but I ran across something that lends credence to the idea that the "Helpless" condition needs to be defined differently or more clearly than it presently is.
Also under "Moving a Grabbed Target" it states that "...helpless allies are treated as objects; you just pick them up and move them.".
So this supports the idea that helpless enemies cannot attack - certainly they can't make opportunity attacks at all. Also, since you are allowed to stand in the same square as a helpless enemy, it further implies that they can't do anything at all. Helpless allies can be hauled around like so much luggage. This matches the English definition of the word "helpless". The helpless condition needs to be defined better than it is currently.
Of course I would never dare to diminish the awesomeness that is the "screwed" condition. It fits perfectly! "Sorry man, you're screwed".
For a condition that just grants the ability to be the target of a coup de grace, "coopdegrable" is full of win.
D&D Compendium Glossary said:Occupied Squares
Ally: You can move through a square occupied by an ally.
Enemy: You normally can’t move through an enemy’s space unless that enemy is helpless or two size categories larger or smaller than you. Moving into a nonhelpless enemy’s space provokes an opportunity attack from that enemy, because you left a square adjacent to the enemy. (Some powers let you move through an enemy’s square without provoking an opportunity attack.)
Ending Movement: You can end your movement in an ally’s square only if the ally is prone. You can end your movement in an enemy’s square only if the enemy is helpless. However, Tiny creatures can end their movement in a larger creature’s square. If you don’t have enough movement remaining to reach a square you are allowed to be in, your move ends in the last square you could occupy.
Standing Up: If you’re prone and in the same square as another creature, see “Stand Up,” for how to stand up.
Published in Player's Handbook.
Also under "Moving a Grabbed Target" it states that "...helpless allies are treated as objects; you just pick them up and move them.".
So this supports the idea that helpless enemies cannot attack - certainly they can't make opportunity attacks at all. Also, since you are allowed to stand in the same square as a helpless enemy, it further implies that they can't do anything at all. Helpless allies can be hauled around like so much luggage. This matches the English definition of the word "helpless". The helpless condition needs to be defined better than it is currently.
Of course I would never dare to diminish the awesomeness that is the "screwed" condition. It fits perfectly! "Sorry man, you're screwed".
