To me, a small combination of feats(which have usefulness beond just their synergy) + an item = (effictively) permanent CA for a class that is meant to be challenged to pull CA out of every situation is a OP.
Drawing out CA is the "skill" involved in playing a rogue well. All this does is succeeed in removing that. They no longer have to maneavour, they no longer have to focus on powers that can aid them in drawing CA, they no longer have to think...they are just given CA on a silver platter.
Dont get me wrong, its surprise damage that defines the rogue class and I am overjoyed whenever our rogue can do something to justify it. But thats the entire point : He had to do something to earn it.
To me, things like this are just death knells to keeping the game interesting. Its like playing Marios Carts, but the computer does the stearing for you and you always win...Whats the point of even playing?
Drawing out CA is the "skill" involved in playing a rogue well. All this does is succeeed in removing that. They no longer have to maneavour, they no longer have to focus on powers that can aid them in drawing CA, they no longer have to think...they are just given CA on a silver platter.
Dont get me wrong, its surprise damage that defines the rogue class and I am overjoyed whenever our rogue can do something to justify it. But thats the entire point : He had to do something to earn it.
To me, things like this are just death knells to keeping the game interesting. Its like playing Marios Carts, but the computer does the stearing for you and you always win...Whats the point of even playing?