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Heroes, Inc., Day 1: Mysterious Strangers

I probably wont be able to adjudicate all this till tonight EST. One note, BTW, Dyria and Zephyrs horses would have been killed by the flames, so they don't need to take an action to dismount. Dyria can take a full attack by whatever method she wants .
 

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Crimson (Female 'Human' Psion) AC:24 HPs: 66 PPs: 174

Crimson followed the others, staying toward the back of the group. Her eyes darted to and fro, noting Arundel and his call of trouble.

Fin said:
"Do either of you know anything about that?"
“I don’t have anything either, boss,” Crimson replied. “Though it would be easier to run up and investigate than for me to view that area at this point.”

Crimson concentrated and manifested a power, her eyes glowing an alarming red for a moment before fading. She ran after the others, manifesting powers along the way.

OOC: Manifest Energy Adaption (duration 130 min, resistance 30 to all energy). Current powers active: Inertial Armor (+10 armor, invisible, 13 hrs), tongues, darkvision, true seeing (13 min), and energy adaption.
 

DM_Matt said:
Murdoch blasts them again, this time blasting a mortal wound through the beast, which falls to the ground. The blast arcs to the strange man, blasting a hole in his back and causing him to stumble. The strange man raises his hand again, a rune appearing over his finger. Just as with his healing magic, the rune spins and dissolves, but this time the wave it creates causes he and Aleena to disappear. You think they teleported.


With a dead beast at his feet and a missing charge, all Kaarlo can do his kick the dead beast and curse and shout expletives of anger. Than he checks on Murdoch and looks around the ambush site for any clues.
 

OOC: Sorry I didn't reply sooner, but as is usual with me, my 36 hour shift was a real bear. I had to get some sleep first. Darn, I just saw the fighting prone feat in the Complete Warrior. Guess I could really use it now. Mobility is on my build for 15th. :p Assuming Shando isn't stunned:

Attempting to discern their technique (in other words DM are they using some sort of established martial arts technique or are they just really good, strong brawlers? Fighters with Unarmed feat etc..), Shando begins concetrating his defensive efforts on the assailant to his left (Dodge feat +1 AC for a total AC of 21). Leaping nimbly to his feet (here come the AOOs! :\ ) he turns and fires off a punch at the assailant on the left (+9).

Hawkeye
 

Alethia will move at speed towards the smoke and screams, keeping an eye out for ambushes. When she sees an opportunity, she will attack whatever Fin and her new associates indicate are the bad-guys.

+3 Heavy Mace of Disruption. 1d8 + 3 against normal creatures. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed.
 

Zephyr moves to heal Peregion, but is struck by a hail of energy missiles much like those that just struck Peregion (59dmg + took 36 = 88-95, hp = -7). Zephyr goes down, but in drawing fire prevents the mage form finishing off Peregion.

One of the attackers grappled Shando, but is unable to get a firm hold. The other one continues to kick him on the ground (27dmg).

Dyria is attacked by the two already on her, and one of them punches her hard in the face (16dmg)and she blacks out (trip=success +stunned 1 round...rolled a one on the save).

The two that had been attacking Zephyr pull Peregion off his horse and one of them grapples him. Peregion manages to activate some sort of item which heals him.

Now everyone is here, and Arundel gets an extra action since he hasnt gone this round. Time to save your friends.
 

DM_Matt said:
One of the attackers grappled Shando, but is unable to get a firm hold. The other one continues to kick him on the ground (27dmg).

Just to calrify, I was stunned when I was attacked this time correct? Just a little hard for me to tell in this kind of format. Once that is answered, I can give you an idea of my actions. Also, since this is PBP, its hard to tell what the exact order of things is in the round. At the table we would know when we go in relation to each other and the NPCs. Would it be possible and hopefully not to detrimental to the story to at least post what the initiative order is?

Hawkeye
 

Yes, you got stunned last round.

From now on, I will post initiative orders.

Init Order (Including new entrants), with condition notes:

Ballista Crew 22 (Still Reloading, probably too many friendlies to fire into melee)
Fin 21
Timrin 20
Crimson 19
Enemy Mage 17
Zephyr 17 (Dying @ -7)
Enemy Fighters 16
Dyria 14 (Prone, Stunned)
Arundel 13
Alethia 8
Shando 4 (Prone, Grappled)
Peregion 4 (Prone, Grappled)

try to post a couple rounds worth of actions
 


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