KahlessNestor
Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:35 AM
Weather: 70 F; No wind; Light rain
Round 1
The rusty old elven armor shuddered under the magical assault of Liam, and Mindra’s arrow caught it in the knee, ending its adventuring career as it staggered forward, though undaunted as it moved purposefully toward the closest intruder, Coriana. The creak of its rusty joints is loud as it swings at Coriana. The blow catches Coriana’s chin, nearly taking her head off, and drops the woman.
Stepping over Coriana’s inert form, the armor trudges toward Liam and swings again, but Liam is too quick, ducking under the blow.
Sayine yips in fright as Coriana goes down.
[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]
[sblock=Rolls]
Slam on Coriana: Slam attack and damage: 1D20+4 = [19]+4 = 23
1D6+2 = [3]+2 = 5
Slam on Liam: Slam attack and damage: 1D20+4 = [8]+4 = 12
1D6+2 = [4]+2 = 6
[/sblock]
[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing
The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]
[sblock=Status]
Coriana AC 15 0/9 Dying
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10
Sayine AC 15 14/14
Armor: AC 18 18/33
[/sblock]
[sblock=Notes]
Initiative:
Player Average: 18
Animated Armor: 7
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]
30 Mother/6:35 AM
Weather: 70 F; No wind; Light rain
Round 1
The rusty old elven armor shuddered under the magical assault of Liam, and Mindra’s arrow caught it in the knee, ending its adventuring career as it staggered forward, though undaunted as it moved purposefully toward the closest intruder, Coriana. The creak of its rusty joints is loud as it swings at Coriana. The blow catches Coriana’s chin, nearly taking her head off, and drops the woman.
Stepping over Coriana’s inert form, the armor trudges toward Liam and swings again, but Liam is too quick, ducking under the blow.
Sayine yips in fright as Coriana goes down.
|
[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]
[sblock=Rolls]
Slam on Coriana: Slam attack and damage: 1D20+4 = [19]+4 = 23
1D6+2 = [3]+2 = 5
Slam on Liam: Slam attack and damage: 1D20+4 = [8]+4 = 12
1D6+2 = [4]+2 = 6
[/sblock]
[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing
The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]
[sblock=Status]
Coriana AC 15 0/9 Dying
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10
Sayine AC 15 14/14
Armor: AC 18 18/33
[/sblock]
[sblock=Notes]
Initiative:
Player Average: 18
Animated Armor: 7
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]