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D&D 5E Heroes of Hydellor

KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:35 AM
Weather: 70 F; No wind; Light rain
Round 1

The rusty old elven armor shuddered under the magical assault of Liam, and Mindra’s arrow caught it in the knee, ending its adventuring career as it staggered forward, though undaunted as it moved purposefully toward the closest intruder, Coriana. The creak of its rusty joints is loud as it swings at Coriana. The blow catches Coriana’s chin, nearly taking her head off, and drops the woman.

Stepping over Coriana’s inert form, the armor trudges toward Liam and swings again, but Liam is too quick, ducking under the blow.

Sayine yips in fright as Coriana goes down.

OOC: Everyone is up. Coriana needs to make her first death save.

[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
Slam on Coriana: Slam attack and damage: 1D20+4 = [19]+4 = 23
1D6+2 = [3]+2 = 5

Slam on Liam: Slam attack and damage: 1D20+4 = [8]+4 = 12
1D6+2 = [4]+2 = 6

[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana AC 15 0/9 Dying
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10

Sayine AC 15 14/14
Armor: AC 18 18/33
[/sblock]

[sblock=Notes]

Initiative:
Player Average: 18
Animated Armor: 7

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]
 

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tglassy

Adventurer
Liam ducks the blow, and rolls over to Corinna, touching his finger to her neck.

"Time to get up, darling, this isn't the time for your beauty sleep."

Celestial energy courses through him, then through her, easing the swelling that was already beginning in her head and bringing her back to consciousness.

Then he turned to the suit of armor and fired off a blast of Celestial Force!

OOC: First, aren't we level 2? We should have more hit points than that now.

Bonus Action: Use one d6 from my pool of 3 to heal Coriana so she can get up and fight. [roll0]

Action: Eldridge Blast: [roll1] Damage: [roll2]



Sent from my iPad using EN World
 


KahlessNestor

Adventurer
OOC: Sorry. I missed the False Life I think. And I don't think I updated your HP totals from the level up. I will go and do that now. Do you want to redo the round, since Coriana didn't go down, then?
 

KahlessNestor

Adventurer
Okay, here's what I have then. We'll say the Animated Armor's second attack was on Coriana (would have missed, also), and Liam healed her. So Coriana is still facing the armor.

Coriana AC 15 4/15 2 thp
Liam AC 16 18/18
Mindra AC 15 19/19
Theremin AC 15 19/19

Sayine AC 15 14/14
Armor: AC 18 18/33 Hex

That leaves Theremin and Mindra this round.

EDIT: Also Coriana's Hex is still up. Did you have an ability score you wanted on that Hex?
 



Steve Gorak

Adventurer
From inside his illusion, Theremin shoots an arrow at the armor.

He then taps sayine' paw to reassure her.

OOC: move none
Attack [roll0]
Advantage if applicable Attack [roll1]
Damage [roll2]

 


KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:35 AM
Weather: 70 F; No wind; Light rain
Round 2

Mindra’s arrow glances off, but Theremin’s catches the shoulder joint, causing the arm to clatter off to the stone floor. The helm turns, as if to glare at Theremin crouched in his invisible box.

“I think it can see us!” Sayine whispered to the bard.

The missing arm doesn’t seem to slow the animated armor much, however, as it swings again twice at Coriana. Coriana manages to avoid the first blow, but the second catches her in the ribs, dropping her.

OOC: By my count, Coriana should be at exactly zero now? Everyone is up. Coriana should make death saves.

[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
Slam 1 on Coriana: Slam attack and damage: 1D20+4 = [6]+4 = 10
1D6+2 = [4]+2 = 6

Slam 2 on Coriana: Slam attack and damage: 1D20+4 = [13]+4 = 17
1D6+2 = [4]+2 = 6

[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana AC 15 0/15
Liam AC 16 18/18
Mindra AC 15 19/19
Theremin AC 15 19/19

Sayine AC 15 14/14
Armor: AC 18 7/33
[/sblock]

[sblock=Notes]

Initiative:
Player Average: 18
Animated Armor: 7

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]
 

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