ethandrew said:
I really like what I've seen about your take on divinity in this campaign world. While I see no other formal divine submissions, I would like to tentatively stake my cards for playing a favored soul. My basic concept to this stage would most likely be a "flash-soul", born in a nondescript region of the vast desert, to nondescript parents. As for whether they've been actively hunted and rebuked such attempts, or whether they've just progressed through life unnoticed to this point.
As for diety, I like what I'm seeing with Sin. Given the notion of a nomadic lifestyle in a desert, his portfolio fits best with a pure survival mindset. I'm not keen on running an evil character, but I understand that a flash-soul living in a nomadic desert tribe would have to commit some unsavory acts merely to survive nature or beast.
If you have any questions or pointers, please let me know.
Favored souls are usually derived from the old gods list and not he god-kings list. Did you mean "Set" the old god? Or Drevin, he proxy of Sin? If it's Set, great, no arguement from me. On the other hand if you mean Drevin, I'm not sure I want a favored soul from his beliefs.
Either way I want to detail a bit on Drevin since I've finished a lot of work regarding him.
A little bit on "Sin."
Drevin, the proxy of sin, is the older brother of Karael (the lightforge proxy). Drevin originally was a good guy, and a powerful one at that. In ancient times before the brothers ascended, they fought against an extremely powerful demon known as Demrichai the Ashtalarian. The demons name is Demrichai, his title refers to his mask.
The Ashtalarian mask is a special item that takes a different shape based on it's user. It's a dominator. The whispers of the mask will tempt one with power. The mask is an intelligent item of artifact level power that is very difficult to destroy. If you shattered the mask, any individual piece can whisper to anyone within ten miles. If you leave the mask whole, it can reach out to anyone in the world. As such, despite previous attempts to destroy or hide the mask, it has always eventually been recovered.
Drevin's father was a King in the old world. When the king was killed by Demrichai the Ashtalarian, Drevin and Karael swore a blood oath to see that demon defeated at all costs. In the end, Drevin, Karael, and Kingsmage Valrith were able to overcome the demon. Not yet knowing the power of the mask, the Kingsmage took it for study. Years later Drevin and Karael would have to campaign deep into the land of the prophets in persuit of Valrith and the mask to prevent his acquisition of the Golden Staff of Mok'Danith, the "ancestral warstaff of men."
Mok'Danith was crafted from an angels flesh, bone, and soul. It was created specifically so that men could war against gods. The name Mok'Danith was originally the name of the angel ritually sacrificed to, but aeons ago the word came to refer to mans pride of himself. Historically, Mok'Danith has been the champion staff of the Ur-Priests.
Drevin rushed ahead of his brother into the temple where Valrith (wearing a golden mask) had acquired Mok'Danith. The two fought with incredible power, and they both nearly died. In the end Drevin plunged his blade into Valriths heart. Valrith would have been the first God-King, but was killed during his ritual ascension. Drevin heard the masks call as it dropped to the floor, and unnable to resist in his weakened state, joined with the mask which corrupted his soul to the core. The mask took the form of black steel and was twisted into an expression of a tortured man. Just as the transformation completed, Karael arrived to see his brother's very nature changed by the mask.
And so followed the bloodwar between the two. Eventually both ascended to their current god-king status, though how this came to be is much more secret.