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Higher Level Psionics PbP (Demon with a Glass Hand)

I got my copy of Hyperconscious!

Question: Would the Quietus prestige class be allowed? It's fairly similar to the Innate Pretender that you have listed above, and fits an idea I had for a character better than would the Innate Pretender.
 

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Actually it would be a base class and a prestige class.

These would be the totemist (base class) and the Impure Prince (prestige class)

The first is from Magic of Incarnum while the latter is from Magic of Eberron.

If you want, I can email the needed info to you.
 

I've already pitched the character of Shard, but I figured I should post some mechanical info of use to other players-in-potentia...

Shard would be a sorceror/wild mage with a background among the wasteland nomads in and around the area of the Virtues. She's chaotic (very chaotic) good in alignment. Her role in a party would be mainly arcane artillery, with some buffing and utility spells to round things out. She has a lot of survival-themed magical gear, much of which is useful to more than just her.

I tried to make sure to get spells that would be hard to reproduce the effects of with psionics. :)

Background was previously posted and corresponded regarding so I shan't repost that here.

If there's any other info needed to assess viability, please do ask.

And if anyone else is doing a nomadic character, and we both get in, it might be fun to link backgrounds. :)
 

Shayuri said:
Shard would be a sorceror/wild mage with a background among the wasteland nomads in and around the area of the Virtues.

It seems like in both role and concept, our characters are overlapping a little... save I am going for Psionic. The crystal proselyte PrC slowly transforms the character into crystal (though since my character will have 9th level in the PrC, he'll be mostly crystal) and packs light and sound based energy abilities.

I might take shaper and focus on astral construct to make my character less artillery focussed. Or I could look thought the list and find something else that appeals.
 

Creamsteak said:
I'm open to a number of ideas, and I'm also willing to allow 1 Avoral Guardinal if someone REALLY wants to play it (usually is ECL 15 according to my Planar Handbook, but I'll allow it to be played as a 14th level character).

If you aren't full yet I'd love to give this a shot. I'm a little worried about the relative frailty caused by LA+7; but it'll certainly be fun to try.

Two questions though:
-- What sources are allowed for gear? Same list as for PrC's? What about he Magic Item Compendium?
-- Anyone know of a feat that will increase the Caster Level of SLA's by 1? I'd really like to be able to squeeze the 5th missile out of the at-will Magic Missile SLA.
 

I saw your list of allowed classes, so maybe this is a silly question, but any chance you would allow some Tome of Battle material? I've been searching for a mid/high level campaign to play a Crusader concept it, but can't seem to find one. Let me know if this is a possibility.
 

Psion said:
It seems like in both role and concept, our characters are overlapping a little... save I am going for Psionic. The crystal proselyte PrC slowly transforms the character into crystal (though since my character will have 9th level in the PrC, he'll be mostly crystal) and packs light and sound based energy abilities.

I might take shaper and focus on astral construct to make my character less artillery focussed. Or I could look thought the list and find something else that appeals.

Shard is human, I should say. The only 'crystal' part of her is a little bit of gem stuck in her forehead, and even that's just flavor basically.

And I'm sure we could work with spells and powers if need be. It's rare that a part has -too much- firepower. :)
 

Insight said:
The downside to that feat (and in general, multiclassing Monk and Psychic Warrior) is that the Monk's unarmed damage is always better than the Psychic Warrior's natural weapons. It seems to me a natural synergy that these abilities help each other, not making the character choose between them. Alternately, you could have the feat allow the character to use the powers that normally modify Claws of the Beast, etc, affect a Monk's unarmed strike. For example, the poison ability, energy strike, etc.

Some sources rule that unarmed strikes are a natural attack, and are affected by spells etc as if natural weapons. I'm not sure this issue has been settled officially, so you could just rule that the Psychic Warrior's powers already have the ability to modify the unarmed strike.

I don't particularly like the idea of modifying the strength of a wide variety of powers to make the change your talking about. Two angles here: 1) You shouldn't be a better monk than a monk, 2) natural weapons do already have their own set of rules and abilities that are distinctly seperate from the unarmed strike stuff.
 

Shayuri said:
And if anyone else is doing a nomadic character, and we both get in, it might be fun to link backgrounds. :)
I also envisioned my Shadow-Soulknife Undead Killler / Mage Hunter to be a waste land drifter. Seeking out evil spell casters and their undead minons where ever they may roam. He might have a hard time entering cities through. I see him having obvious large dark tatoos across his face and body depicting him as a worshiper of both the Planes of Shadow and Positive Energy.

He would also be CG. Perhaps the two shared similiar goals during a quest and shortly realized that there is safety in numbers. Ever since they have scavanged waste lands for those who prey on nomanic tribes?


-Blood
 

Nazhkandrias said:
Yes, good. And you're fine with an evil character? In other words, would Rainplume be the right KIND of evil? Just want to know if I should scrap him immediately. I put him in there because I didn't notice too many Rogue-ish characters. And because assassins are 1337 as I-I311. Also, I take it that while Kenkus might not be the most common race, they're acceptable?

Well I'm not remembering what a Kenku is.

As far as evil goes, I'm fine with bad guys that have a point or a direction. Anti-heroes are still a kind of hero. I don't particularly like any notion of "I'd do this because I'm evil." It should rather be, "I'm evil because I do this."

While I could see a character with those classes/levels working, I have doubts about the interests of your character.
 

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