Hitman style game idea

Dire Lemming

First Post
Hm, fourth or fifth probably. I'm also thinking of altering the alignment restriction of Monks from any lawful to any non-chaotic, I've always found the standard restriction rather bizarre and annoying.

What CS would you suggest? Though I only have Forgotten Realms, I could probably still make due with something else.

I actually know someone with a homebrew campaign that might work well with a bit of dirtying up.
 

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Blackrat

He Who Lurks Beyond The Veil
Well, depends on the level of magic you like. If you don't like every big city to have abundance of clerics who can resurrect important persons, I don't think FR is your place. Unless you create somesort of magic weapon that utterly destroys the soul of the victim.

But if you want a low-magic world I could give you my homebrew. It's a dark fantasy low-magic world where arcane magic is feared (wizards and sorceres are hunted in some of more superstitious places), and divine casters are chosen of their gods, so they are few in numbers and only handfull in the whole world can/would raise dead (mainly because raising magic is a social taboo. It is considered necromancy and therefore witchcraft, which in turn gets you burned :])
 

OnlytheStrong

Explorer
I would think that most of the CS would work okay. People just have to realize that it's a "hit" not a full out battle. It would be hard to think that a person would wear full plate to kills a target. You may end up having a couple of casters and a couple of rogue-ish types. I was looking at Prestige Classes and came up with 3 that would be fun to try (provided we level): Ghost-faced killer, Assassin, and Invisible Blade.
 

Dire Lemming

First Post
I don't know the first one or the last one but since the first one is the name of a gangsta rapper I'm already leery of it. :heh:

@Blackrat: That actually sounds quite good, though perhaps a little bit more extreme than I want. I would probably end up toning it down just a bit. I'd want to start it in a large urban center containing a number of rich folks that hold lavish decadent parties. We need at least one decadent party after all. :) Also, corruption helps immensely.
 

Zurai

First Post
The problem I see with a hitman style game is that the D&D system isn't really built for it. Higher level characters are virtually immune to physical one-hit-kills, while if you use all lower level targets the hit itself is rather anticlimactic. Also, it's extremely difficult to A) escape detection, and B) escape being caught, unless you use magic heavily. Once a few heavy-magic hits go down, people are going to start using magical protections, and then it becomes near-impossible to pull off a completely successful hit.
 

Nac Mac Feegle

First Post
A paranoid wizard of 11th level or higher can put up so many different kinds of protection it's just plain annoying to counter them even if you know them all, and it's death in a box if you don't. Contigencies, Duelwards, Teleport blocks, alarm spells, bound demons, and that's barely scratching the surface of a few supplements, let alone the spell compendium.

A low-magic setting is almost certainly the way to go if you want it to move quickly, but even then, as Zurai said, D&D just isn't built for this. When fighting a 'sufficient challenge' getting total surprise just means you might cut a round or two off the time it takes to kill him. Even with stuff like Death Attack things is likely to just bounce off most real target.

My advice: go further than just low magic. Grab a copy of Ken Hood's Grim'N'Gritty system at http://www.enworld.org/forums/showthread.php?t=82837 (or if you're willing to shell out $4 for what I'd say is an awesome add-on to the d20 system, go to http://www.rpgnow.com/product_info.php?products_id=5022 for a more complete version). This is a system designed to be mean, and designed to represent the fact that no matter how cool you are, you can be killed by a sufficiently prepared opponent (I think the best demonstration was a game in which I saw a party of 5 8th level PCs kill a 24th level character who was the adventure module's 'invincible obstacle').
 

Ambrus

Explorer
I don't really agree with the idea of having more than 1 or possibly 2 PCs in such a campaign. If you went ahead with the team of specialists approach, each one with his own niche (face, sniper, insider, sneak) you'd simply end up running four inter-connected solo campaigns; probably more than you'd care to handle. What I mean to say is, the party will rarely be together except to discuss a contract, plan missions or split up the spoils afterwards.

In such a campaign you'd end up running the insider by himself through his attempts to infiltrate a venue, all the while running the face through his attempts to negotiate contracts and speak with contacts on the street, all the while running the sniper as he moves into position in a nearby clocktower and waits patiently for his target to present himself. There's little reason (except for sheer masochism) to shoe-horn these people into a "party" since they'll all be operating individually most of the time anyway.

Keep it simple and stick with one PC assassin; you'll save yourself a lot of extra work. You could go ahead and have two PCs if you like, but they'd likely have to have similar stealth abilities so that they can stick together as they make their way towards their joint target. Any more than two sneaky types and the campaign starts getting silly;
Q: How many ninjas does it take to stab one guy?
A: One to hold the knife and two to manoeuvre the target onto the blade.

There's nothing wrong (and many right things) about placing such a campaign in the Forgotten Realms. Waterdeep, for example, would be a fine place for such back-alley assassinations. And don't worry about clerics, raise deads and magic in general; they're what would make the game interesting. Check out Steven Brust's Vlad Taltos novels if you want to see how assassination might work in a high-magic fantasy setting. In the world in which the novels are set most everyone can communicate telepathically and teleport and raising the dead is very easy. In the novels the protagonist assassin character is often contracted to kill people, simply as a scare-tactic. There are few things more terrifying that waking up from death... Permanent death is a little trickier, more expensive and usually reserved for those individuals who really pissed somebody off. For such contracts, the protagonist usually makes use of various magics to make the death stick.

The possibility of raise dead being cast is easy enough to circumvent; simply mutilate the body in such a way that it is no longer "whole" and so is ineligible for use with the 5th level version. To circumvent the possibility of resurrection, take the body with you and dispose of it carefully later; no body, no resurrection. True resurrection is tough to beat, but hardly impossible. If a target is worth that much to kill, then your employer better be ready to shell-out enough to cash to cover the cost of the soul-trapping/destroying magics that'll be required for the job. Also, keep in mind the amounts of money required to bring someone back from the dead are excessive; they're not easily attainable for most people, and its not everyone who is going to be willing to dump that much cash on an ex-associate that they might be better off without.

There are plenty of possibilities to explore in such a game. :]
 

Dire Lemming

First Post
Thanks guys, I'll take a look at that stuff. I was thinking of using the Vitality/Wound point system though to make things more deadly. A rule for stealth take downs like in many video games would make things work better too. Like, special training the PCs get that allow them to deal damage directly to wound points when the target is denied their dex modifier or something.

EDIT: Ambrus, wow, thanks... That's all fantastic, how would you deal with speak with dead though?
 
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Nac Mac Feegle

First Post
I agree that the Vlad Taltos novels are probably the best way of imagining assassination in a high-magic setting (and a damn fine read too), but those too will use the basic assumption that if you step out behind a man and cut his throat, he'll die, rather than checking his character sheet and saying 'nice start, only 394 hp to go'.
 

Dire Lemming

First Post
Nac Mac Feegle said:
I agree that the Vlad Taltos novels are probably the best way of imagining assassination in a high-magic setting (and a damn fine read too), but those too will use the basic assumption that if you step out behind a man and cut his throat, he'll die, rather than checking his character sheet and saying 'nice start, only 394 hp to go'.


Oh yeah, I planned to use Vitality and Wound points.
 

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