billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
But of course the question might arise - what's the point of having all these stats then, if they never affect anything?
And if they keep affecting things, what happens now?
Maybe one way to "balance" stats better would be a mix of point buy system and attack/defense system that rewards all combinations of stats, but in different ways.
This is one area where I think 4e tried to do well but ultimately falls down. Spreading around the offensive stats based on powers (including offensive damage bonuses) is a good idea and making stats interchangeable for defense has some attraction. But by still having other non-skill factors like number of healing surges and initiative be modified by a single, non-interchangeable stat undermines the system. It means that some classes have an easier time dumping 3 stats while others have only 1 or 2.
Ideally, all 6 stats should have significance in the system. Three offensive stats and three defensive might work. 3e's break between Strength and Con seems the best example of this - Physical attacks and Fort defense. Moving all Wisdom based offenses to Charisma would achieve a similar result - Charisma attacks (cleric/druid spells, etc) and Will defense. It's harder to match up Dex and Intelligence in a satisfactory manner, though.
With 3 solid defensive stats that don't double with offense, and one primary offensive stat and a secondary offensive stat, then there's a real trade off that must be made in allocating abilities.