14 isn't slow and weak. 18 is stupendously fast and strong.
Yeah, but look at the low grade human(oid) monsters in the MM:
random page - Hobgoblins:
Grunt (minion 3) STR 18
Warrior (minion 8) STR 19
Archer (Artillery 3) DEX 19
Soldier (Soldier 3) STR 19
Or the humans:
Rabble (minion 2) STR 14
Lackey (minion 7) STR 16
Bandit (Skirmisher 2) DEX 17
Guard (Soldier 3) STR 16 CON 15
Berserker (Brute 4) STR 17 CON 16
Mage (Artillery 4) INT 18 WIS 17
In 4e STR 14 is the typical STR of human rabble. If your Fighter has STR 14, that is *not* impressive. Hobgoblin Grunts are one of the weakest foes in the game, yet they have STR 18, and so on. The stat inflation is for everyone, not just PCs.
In fact, I think what WoTC has done is assume a very high baseline so that their number crunching can't be thrown off by outrageous stats. If they assume you have an 18 Prime, then you having the maximum of 20 won't make a huge difference.
18 isn't the minimum, it's more the expected. It's your default setting. If you don't want to optimize your character, just put an 18 (post-racial) in your primary attack stat, and the rest is gravy.It sounds like 4e has succombed to inflation. 18 minimum stat, to be cool.
4e may not be for you. That's okay. Playing other games remains legal.The attituded expressed that all PCs must have their prime stat at the maximum possible for a PC or they suck does not sell the game to me.
It's a trade-off, restricting some choices in favor of balancing all classes against each other. They succeeded admirably, by the way. Fighters and Barbarians and melee-based Clerics are all fun, and nobody gets overshadowed at high level.
Cheers, -- N
Personally I don't quite like it when the options I have left is hoping for a lenient DM. I feel much more in control and in character if I know I can rely on my characters abilities.The liberating thing is if you think of it, and it's not impossible, merely improbable, then why not try. If my players just did what they're good at every week then I'd have two Fighters, a Cleric, a Wizard etc. Instead I am blessed with an angry Dwarf cursed by Moradin (he never turns undead, or succeeds at a Religion check- and of course they're his prime stats with bonuses) so instead curses his God back and does it the hard, or sometimes (although not often), the clever way.
Personally I don't quite like it when the options I have left is hoping for a lenient DM. I feel much more in control and in character if I know I can rely on my characters abilities.
That said, I really love it when I have an idea that might be a bit improbably and certainly not what the DM planned, and the DM goes along, sets a reasonable difficulty and we get going*. It's the core of ROLEplaying as opposed to ROLLplaying or computer RPG's.
*I want a real chance of failure - and success. If I am playing to my characters strength I want a higher chance of success.![]()