Glyfair
Explorer
In another thread I asked why people prefer demons to devils (for example, Dragon has a series on demons, but are leaving devils alone). One comment frequently given is that they feel that Hell has been covered very well and it's hard to fit new things into it.
Apparently, many feel that they must stick to D&D "canon." I'm not talking about the canon of a specific world in this case, but a generic canon that seems to have developed around the game without being tied to any campaign world. In fact, there are often complaints when a new official campaign world appears that isn't tied into that canon (for example, that Eberron doesn't use the "great wheel").
How constrained do you find yourself in your own campaign world? Do you feel that you have to leave the major players of Hell the same as mentioned in TSR/WotC publications? Do you feel you need to use the Great Wheel cosmology in your campaign? What other elements of D&D canon you feel tied to?
Why do you feel constrained? Is it your own choice, or do you feel your players would expect it?
Apparently, many feel that they must stick to D&D "canon." I'm not talking about the canon of a specific world in this case, but a generic canon that seems to have developed around the game without being tied to any campaign world. In fact, there are often complaints when a new official campaign world appears that isn't tied into that canon (for example, that Eberron doesn't use the "great wheel").
How constrained do you find yourself in your own campaign world? Do you feel that you have to leave the major players of Hell the same as mentioned in TSR/WotC publications? Do you feel you need to use the Great Wheel cosmology in your campaign? What other elements of D&D canon you feel tied to?
Why do you feel constrained? Is it your own choice, or do you feel your players would expect it?