I didn't think too hard about definitions when I voted. My definition of crunchy hinges on how much crap do I need to know to run the silly thing. That's a lot higher for D&D (for me anyway) than it is to play D&D. In order to feel comfortable with adjudication I need to have all the mechanics for all the characters, plus all the game mechanics firmly in hand. Where D&D is crunchy for me is in the sheer proliferation of special rules, exceptions and modifiers than come directly out of the class and subclass system, not the basic game mechanics. The exceptions and modifiers rather than the rules, as it were.
This may obviously not be the experience of others with 5E. Their MMV.
This may obviously not be the experience of others with 5E. Their MMV.