I don't wildly disagree with you. I'd rather purchase everything out of the same point pool, and setting limits on ability scores does tend to make SAD characters easier to build, and the games that don't have randomly generated ability scores work more than well enough. On the other hand, if we're playing D&D (and we're talking about playing D&D, here) I'm not sure the option of playing a functional MAD character should be purely a matter of rolling well, and I find you can set the ability generation to be generous enough that everyone can build MAD if they want (at least, for 5e and its immediate kin--I haven't tried it for, and can't comment on, other editions).I prefer rolling in general. I like to have my character revealed to me - or at least certain aspects of the character - so then I can see what I can make of them.
For other pro-rolling arguments, I do have a couple:
1) The stat values are independent variables. One isn't higher because one is lower (and vice versa) - a tradeoff that's always inherent in point-buy systems, particularly one with such a narrow set of characteristics to buy (just 6). I think it works better if the whole PC is purchased with points and everything trades off against everything else - such as in Mutants and Masterminds, Champions, and GURPS. Six characteristics and no skills, powers, traits, or anything else is too few to make the exercise worthwhile.
2) Point-buy exacerbates the problems you see when some classes are SAD and others MAD. The discrepancies between SAD and MAD characters is, I think, not improved compared to the discrepancies between a lucky and an unlucky set of rolls when stats are rolled that so many people are complaining about. And worse, it isn't luck that's behind it, it's a systematic problem that penalizes MAD characters with the scarcity of points in the budget.
I think this was really obvious with 3e, and I've been wary of point-buy ever since.
This tangentially raises another point: with point buy or standard array something I like to do becomes impossible: that being to gate certain classes etc. behind high rolls in order to make them less commonly seen in play and a little bit special if-when they do arise.I don't wildly disagree with you. I'd rather purchase everything out of the same point pool, and setting limits on ability scores does tend to make SAD characters easier to build, and the games that don't have randomly generated ability scores work more than well enough. On the other hand, if we're playing D&D (and we're talking about playing D&D, here) I'm not sure the option of playing a functional MAD character should be purely a matter of rolling well, and I find you can set the ability generation to be generous enough that everyone can build MAD if they want (at least, for 5e and its immediate kin--I haven't tried it for, and can't comment on, other editions).
That's a thing that older editions did, and it's not unreasonable. Somewhere on this site is a long post (that someone else wrote) about classes being balanced by rarity. Given that the edition/s I'm running don't do that, it's not relevant to me.This tangentially raises another point: with point buy or standard array something I like to do becomes impossible: that being to gate certain classes etc. behind high rolls in order to make them less commonly seen in play and a little bit special if-when they do arise.
This tangentially raises another point: with point buy or standard array something I like to do becomes impossible: that being to gate certain classes etc. behind high rolls in order to make them less commonly seen in play and a little bit special if-when they do arise.
This tangentially raises another point: with point buy or standard array something I like to do becomes impossible: that being to gate certain classes etc. behind high rolls in order to make them less commonly seen in play and a little bit special if-when they do arise.
i'd rather they made all classes some form of MAD, especially if your choice of secondary stat could offer customization avenues, but even if it didn't do that just getting rid the imbalance of having to account for both SAD and MAD classes in stat generation would be enough IMO, and i don't think it is possible AND worthwhile to try make all classes SAD.