BeauNiddle
First Post
Dr. Awkward said:Who complained this? Not I. I complained that they were using the presence of Greyhawk as the implied setting as an excuse to not publish a Greyhawk supplement. I didn't want all sorts of fluff in the core books. Look at the organization that is appended to the Complete Arcane Warmage as a sidebar. Perfect example of how fluff should work. Here's the mechanical part with generic fluff ("warmages study at martial schools where they learn magic"), here's the more specific fluff that you can keep or throw away (a particular warmage school based in a Greyhawk location).
I complained that. Reading the red book OD&D my mind was afire with possibilities. Reading 1st ed / 2nd ed books (it was a friends library and thus mixed up) my mind was afire with possibilities.
Reading 3rd ed I had to struggle to make it through the books and I was bored out my skull.
That said the 3rd ed sessions I've had have been the most fun gaming so I'm glad I put the effort in.
The thing to consider is somebody new to the game. Their uncle / friend / etc. buys them this odd new book and they start reading it. If the game is too survive they need to be grabbed by the book alone and want to run this new thing they've found. If the game relies on existing players finding new people and showing them the possibility of the rules then our beloved game will stagnate or die out.
Of course the question is: Is the fluff they are adding the fluff that sets people minds afire with possibility or is it just silly words that serve no purpose?