ph0rk
Friendship is Magic, and Magic is Heresy.
And on top of that, 99% of the time multiclassing is a power loss, not a power gain.But why? It is a known trope.
And on top of that, 99% of the time multiclassing is a power loss, not a power gain.But why? It is a known trope.
Then the player can take a level of sorcerer at the start and not use those abilities until the sorcerer "manifests" their abilities. That would represent them having the potential but being unaware of it. This can handle that trope, although I admit that it won't appeal to every player.But why? It is a known trope.
I find it pretty unreasonable to tell a player they have to start out with basically no capabilities aside from skills just to play a basic archetype. Especially if other things like thief skills or combat ability are also part of it.Then the player can take a level of sorcerer at the start and not use those abilities until the sorcerer "manifests" their abilities. That would represent them having the potential but being unaware of it. This can handle that trope, although I admit that it won't appeal to every player.
Even if we accept that 99% of multiclassing combinations result in a net loss of power, if you have optimizers at your table they will use the 1% of combinations that result in a net gain 100% of the time.And on top of that, 99% of the time multiclassing is a power loss, not a power gain.
Less than half of optimizers are even half as good at optimizing as they think they are.if you have optimizers at your table they will use the 1% of combinations that result in a net gain 100% of the time.
I find it pretty unreasonable to tell a player they have to start out with basically no capabilities aside from skills just to play a basic archetype. Especially if other things like thief skills or combat ability are also part of it.
Also, it's kind of literally what the magic mode subclasses do, so why not allow it to be done this way?
Because that's how it works at my table.Indeed, why is taking a level of sorcerer at level 3 different than choosing eldritch knight at level three?
You posted about it publicly. We're going to critique it.Because that's how it works at my table.
I'm not suggesting that you need to play this way, or that my way is better than the standard; just that it's how I do things. If you don't like the idea then by all means, please feel free not to use it. I promise I won't take offense.
If you allow other multiclassing but not this and that’s the only reason you give, I can understand why players wouldn’t like it. You might not think you’re wrong, but the game is a group activity, and further we’re here discussing it, so “well thats just how I do it” is the discussion equivalent of taking your marbles and going home.Because that's how it works at my table.