D&D 5E How do you feel about games without Feats and Multiclassing?

How do you feel about games without Feats and Multiclassing?

  • I'll only play WITH Feats and Multiclassing.

    Votes: 28 24.1%
  • I'll only play WITHOUT Feats and Multiclassing.

    Votes: 10 8.6%
  • I'll play either way.

    Votes: 63 54.3%
  • It's complicated.

    Votes: 30 25.9%
  • Cake.

    Votes: 10 8.6%


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You're of course free to do so.

I just don't feel like derailing this thread for the next however-so-many pages trying to justify a house rule that you're probably never going to agree with and I'm extremely unlikely to change.
But you staked out the position, anyway.
 

If you allow other multiclassing but not this and that’s the only reason you give, I can understand why players wouldn’t like it. You might not think you’re wrong, but the game is a group activity, and further we’re here discussing it, so “well thats just how I do it” is the discussion equivalent of taking your marbles and going home.
I'm not sure I follow. Have you gotten the impression that I only prohibit multiclassing for sorcerers after starting? That isn't the case. The rule applies to all classes equally after starting. IMC, if you want to multiclass you do it at the start (we usually begin at 3rd level).
 

I do not really care. I allow both feats and MC. My players could play with or without them. Not that I particularly care about either options but MC would be the one that I would keep if I were to keep only only one. And even then, MC should be done for RP purpose and not for a "mechanical" gain.

For example, divine classes. The famous combo warlock MC paladin does not work at my table. Gods ate the ones giving their power to a paladin and supernatural creature give warlocks their powers. You can not serve two masters. If you try, you will lose powers associated with the previous class. The paladin could get beyond it by going oath breaker, but this oath is for evil and I do not allow evil PCs...

I do allow MC and feats. But for MCing, you must be ready to go through years of training. The famous Bob the champion fighter suddenly able to cast spells overnight does not happen in my games. Nor will Magnifico the wizard will be able to swing a two handed sword with any degree of expertise overnight. In all cases, it will be reached through RP and downtime. And for the casting classes, it takes a bit more than a simple desire. An Eldritch Knight will have an easier time to switch to wizard than a battle master usually.

You will need a teacher or someone willing to teach you the basics of the class you want to change to.
 

I'm not sure I follow. Have you gotten the impression that I only prohibit multiclassing for sorcerers after starting? That isn't the case. The rule applies to all classes equally after starting. IMC, if you want to multiclass you do it at the start (we usually begin at 3rd level).
But not all classes are equal. Equally treating unequals is unfair...
 


At my table the classes get treated equally, because that seems the fairest way to handle it to me.
All classes aren't equal, though, whether or not they are treated as such. LFQW is very much alive and well in 5e; with respect to pure combat power as well as in and out of combat options.

Being locked into a character arc by fiat is a great way to encourage retirement or cliffjumping.
 

All classes aren't equal, though, whether or not they are treated as such. LFQW is very much alive and well in 5e; with respect to pure combat power as well as in and out of combat options.

Being locked into a character arc by fiat is a great way to encourage retirement or cliffjumping.
My players haven't expressed any such concerns (they're not shy about talking to me when they have a problem). If they ever do, we'll discuss it and find an amicable solution, like we've done before.
 


I allow both but almost never see multiclassing. Maybe once or twice total throughout 5e. Only did it once for one of my characters.

I rarely see feats. Maybe one per character about 20% of the time. I rarely take them myself, preferring to keep characters as simple as possible.
Interesting! I see completely the opposite. I only played one character myself that I did not multi-class. That character was a wizard.
 

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