Andor
First Post
There are a limited number of ways to introduce new crunch into the game. And each way seems to draw it's share of flak.
Base classes, while the only way to really introduce whole new systems, tick off people who generally seem to object to new rules either because it's a burden to learn new systems, or because they don't like peanut butter in their fantasy.
Prestige Classes, do not allow for a starting character to fully embrace the new crunch, and make it hard to justify commonality in the game world, outside of high level worlds like the Forgotton Realms.
Feats, probably the most popular and intuitive way to introduce new crunch, draw flak because they are hard to balance, and trying to choose between them is already a trial worthy of King Arthur's Knights.
New skills, least popular approach, draw on the already tight pool of skill points, and in spite on some advantages in flexability and natural level scaling, seem to hold little attraction to designers.
New spells, very popular, tend to add power to already powerful classes, and have potential to synergize in unforseen ways.
So how do you like to see new crunch enter the game? What do you think is adequate justification for a new base class? Prestige class?
Base classes, while the only way to really introduce whole new systems, tick off people who generally seem to object to new rules either because it's a burden to learn new systems, or because they don't like peanut butter in their fantasy.
Prestige Classes, do not allow for a starting character to fully embrace the new crunch, and make it hard to justify commonality in the game world, outside of high level worlds like the Forgotton Realms.
Feats, probably the most popular and intuitive way to introduce new crunch, draw flak because they are hard to balance, and trying to choose between them is already a trial worthy of King Arthur's Knights.
New skills, least popular approach, draw on the already tight pool of skill points, and in spite on some advantages in flexability and natural level scaling, seem to hold little attraction to designers.
New spells, very popular, tend to add power to already powerful classes, and have potential to synergize in unforseen ways.
So how do you like to see new crunch enter the game? What do you think is adequate justification for a new base class? Prestige class?