Blue
Ravenous Bugblatter Beast of Traal
I'm in a long runnign campaign, and run a long running campaign. Anything that I can't drop into an existing campaign is nigh-useless. Yes, I can allow players to go back and tinker, but that often messes with continuity. Had a player redesign a character, and it came up that he couldn't handle animal anymore, when before he drove the wagon and taught another character to do the same - that's not a big change, but makes no sense in-world.
New skills seem the worst for that. Base classes the next so since PCs - the stars of the show - won't have them even if they made sense, but others might. I'm glad prestige classes are moving away from the 3+ feats you need to plan for for 9 levels and more towards balanced where you give up something to get something, which also means they can eb gotten after start of campaign. New uses for skills are fine, they fit right in. Spells could just be something the PCs haven't seen, though with spontaneous casters it can be odd. Feats are okay.
Cheers,
=Blue(23)
New skills seem the worst for that. Base classes the next so since PCs - the stars of the show - won't have them even if they made sense, but others might. I'm glad prestige classes are moving away from the 3+ feats you need to plan for for 9 levels and more towards balanced where you give up something to get something, which also means they can eb gotten after start of campaign. New uses for skills are fine, they fit right in. Spells could just be something the PCs haven't seen, though with spontaneous casters it can be odd. Feats are okay.
Cheers,
=Blue(23)