Psion
Adventurer
New base classes are only tolerable to me if they are broad and flexible. Since most new base classes aren't, and those that do fit that criteria tend to obviate my need for more new base classes, I went with no new base classes.
No new skills, either. It takes a lot of care to insert anything that's not already a "categorical" skill into the game, and most publishers that create skills fail to do so. Even when the designer does take the care to describe how it fits the existing classes, it fails to apply to new classes. Finally, new skills tend to dilute the power of existing skills and invalidate existing characters who "would have had the skill."
So, in short, no new base classes, no new skills. Thx. Spells, feats, and prestige classes are the proper way to extend the game AFAIAC.
No new skills, either. It takes a lot of care to insert anything that's not already a "categorical" skill into the game, and most publishers that create skills fail to do so. Even when the designer does take the care to describe how it fits the existing classes, it fails to apply to new classes. Finally, new skills tend to dilute the power of existing skills and invalidate existing characters who "would have had the skill."
So, in short, no new base classes, no new skills. Thx. Spells, feats, and prestige classes are the proper way to extend the game AFAIAC.