And still twin strike does no dex modifier damage...
and without the dex modifier and without quarry twin strike does not that much damage...
having a high chance to apply quarry damage and the chance for two hits and an increased crit chance is what lets it stick out.
Once again thanks for all the incredible advice!
My apologies on the Nimble Strike vs Twin Strike confusion. I meant Twin Strike but took the Nimble Strike text. Yes, DEX would not be included in damage for twin strike - however my point was to express the damage delta between the ranger and wizard.
We weren't using the errata to PH1 so that helps out quite a bit.
Also great advice for the Wizard including the choice of powers. It helps a lot.
I'm sure we'll eventually move to additional PHs and Essentials. Have you integrated the new powers from PHs, Ess, Arcane, etc into exisiting characters?
Ok, i mistyped:Twin Strike still outdamages every other at-will. It doesn't need the dex modifier. It applies all static damage twice, besides dex. 2d10 without dex is better than 1d10+4 or 5. Especially once the static mods start stacking up.
Also, having 2 attacks is ~ equal to +5 or so to hit. So Twin Strike does more damage overall, plus allows for a higher chance to apply quarry damage.
Ok, i mistyped:
It does not do that much more damage than other at wills before applying static modifiers...
nimble strike after errata is actually not far behind at level 1. Especially if you have 20 dex.
Only the increased chances for applying quarry damage and crits lets it stick out that much...
2d10+1d6 is not a lot better than 1d10+5+1d6.
Now you only have an about 60% chance for the second 1d10... if the first attack hits...
if the first attack missed, your chance of doing 1d10+1d6 damage will be the kicker. At low levels it´s the reliability what makes twin strike good. Damage output is only slightly above average.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.