How Dragonbane Pointed out the Clashing Desires of My Gaming Group

Just to distill what they want…
  • No real roleplaying stakes or exploration
  • Interesting tactical combat that isn’t actually threatening
  • Full HP and power recharge between battles
  • Can’t be a miniatures wargame because it needs to be fought in squares – not measuring tape (my wife’s specification)
  • Handwave all tracking of resources, including rations, torches, arrows, etc.

A) That sounds like my own personal RPG hell. I don't think I'd last more than 2 sessions trying to run a game for a group with that particular set of preferences. If there's a far opposite end of the spectrum for what I want from RPGs, that bullet list is pretty much it.

B) You already tried 4e, and you said it stressed you out to prep and run, but it sounds like 4e is kind of exactly what they're looking for. Or, as you noted, an RPG-leaning boardgame (Gloomhaven).
 

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Okay, so I have a suggestion. Hear me out.

Firstly, accept what they’re telling you at face value. You obviously want to game with these folks and so it’s about making that as painless and dare I say enjoyable for you as possible. You can’t change a persons nature. You cant force someone to take fun seriously if they don’t want to.

The kind of things they seem to like (not-not like) sound a lot like early 3e / Pathfinder Paizo adventures.
  • Combat heavy
  • Low on roleplay
  • Powerful characters
  • Not railroads but pretty clear paths forward
  • Medium dungeon based.
Though 5e is an improvement on Pathfinder 1 in pretty much every way.

So convert something like Rise of the Runelords or Shackled City to 5e or the system of your preference. They get to kick ass and feel powerful. You get to enjoy a classic Adventure Path. I think Curse of the Crimson Throne might be too political and investigative. Kingmaker a bit too much politics. Of the two I recommended I think Shackled City would go down the best from everything you’ve said about them.

Bonus points for trying the new PHB so you can use it to see how they and you find the new rules.
 
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Maybe Soulbound? You’re basically always at full power for every encounter, almost no tracking resources, and you’re badass AF, theoretically u can kill hundreds of mooks with a single spell already on your first session.
And the Lore is awesome!
 


I’ve long struggled trying to find the “perfect” system for my group, as evidenced in my Post-Mortems about various 5E campaigns, Savage Worlds Holler, the recent 8-month campaign in 4E, and a series of indie one-shots including Dread, Monster of the Week, and Alice is Missing. Finally, I decided that there isn't a "perfect" system - but that we should switch it up to appeal to everyone in the group, players and GM alike.

The 5E and 4E games were especially taxing on me. Finally, I was asked “what would you like to run?” I created a spreadsheet of all my available systems to try to maximize what I wanted, which would be a departure from the very tactical experience of 4E, which would allow me and the player who had felt a little neglected on the story/roleplaying/exploration fronts, which still wouldn’t be as deadly as many OSR systems, which still had some character customization, thrilling battles, still in print, etc.

After pondering this for over a month, I picked Dragonbane, which was a system I’d played a handful of times. I thought it would be good for myself and the one player who likes the story/roleplaying/exploration angle, and the other players who like more of a “beer and pretzels” style game. I created a campaign notebook to detail the characters, their motivations. Took notes about the NPCs and the quests. This was going to be my first campaign in years that would “matter.”

In our first session we had a dangerous fight, some wilderness survival, roleplaying in the town, meeting NPCs, shopping, picking up quests, etc. It was a very typical fantasy RPG session for a first session of a campaign. After the conclusion, I asked the players how they thought it went, and here are some of the responses…
  • didn’t like tracking inventory
  • didn't like rolling a survival check to camp in the wilderness
  • thought their turns were boring ("all I did one round was roll to defend")
  • characters felt “puny”
  • didn't like that boss monsters played by different rules
  • didn't like random character creation
  • didn't like inventory slots
  • complaints that there was roleplaying
  • complaints there was exploration
  • didn't like card initiative
  • didn’t like that it used the metric system (even when I converted it to “squares” for them)
  • didn’t like not getting all their HP back every day
  • didn’t like pushing their rolls and getting disadvantage conditions on future ability checks
  • didn’t like that they couldn’t roll to tell when an NPC was hiding a secret (even when I basically just told them that was the case)
  • didn’t like that they wouldn’t be getting levels (it’s a skill-based game, not class-based)
  • “I get bored when there’s not fighting. But you can let other people roleplay and explore.”
  • I was asked “what made you think we’d actually like this game?”
So, I have one player and myself who prefer this style of gaming and two other players who honestly should be playing Gloomhaven. However, the “Gloomhaven” group consists of my wife – whom I obviously can’t kick out of the group – and my neighbor who brought the more story-driven player to the group and probably wouldn’t want to be uninvited.

Just to distill what they want…
  • No real roleplaying stakes or exploration
  • Interesting tactical combat that isn’t actually threatening
  • Full HP and power recharge between battles
  • Can’t be a miniatures wargame because it needs to be fought in squares – not measuring tape (my wife’s specification)
  • Handwave all tracking of resources, including rations, torches, arrows, etc.
Anyways, when I post about being in a bad mood about gaming on here, this is why. Just the utter crushing feeling of running games for people who hate my concept of RPGs and don’t even appreciate when I suffer for months to run the games they prefer (like the 8-month 4E campaign). They won’t run them – and even if they did – I wouldn’t want to play them.

Sorry to hear that. I would stop GMing for them. It's just not a good fit. You are hurting yourself. I was in a similar situation several times over the last 44 years.

Solutions:
1) Only play board games with them.
2) Find or create a Dragonbane group online and include your friend who likes it.
3) Consider playing some RPGs solo. It's not the same type of game but it has its rewards.
 

I'm seeing a lot of great ideas. I'll try to comment on everything I've considered.
Why don't the two of you play together than??? I'm sure you can find more Enworlders who share your taste and form a playing group of people with like minded tastes!
I have built some good community with folks online, here and elsewhere. I have a weekly online group that does get along pretty well. Also a Discord community that I'd love to try to game with. I just don't have time, because I'm feel obligated to keep running for this one group (because of my wife, neighbor, and honestly the one player I connect with).

Maybe you could try super simple games with come with procedures for everything and anything, like Knaves and the like. Lots of rolls, easy mechanics, no talky-feely padding 😅
OSR stuff in general typically gets shot down because the power-gamers feel too "puny."
Im guessing the tactical team work bit might get to be a bit too much for them. Though, if you stick to at level (moderate) or lower challenge and avoid severe/extreme, PF2 will play a bit more like 5E level. YMMV.
Yeah. And the two tactical players have already said they'd like to do PF2. It's just that we have a smaller group than PF2 handles. And it's a little crunchy for my current brain state.
I immediately thought of Heroquest as well as a fit for his group.
I'm a massive Heroquest fan. That was my intro to RPGs (not the Red Box). I have all the expansions, nicely painted and ready to go. I also have other dungeon crawlers such as Massive Darkness, Descent, Gloomhaven Jaws of the Lion, and Dungeon Universalis. They have shot down these ideas.
No full on war gaming, but action packed adventures for you bloodthirsty wife.
Has to be on squares or hexes. Haha. I've tried to find something that would work for us. Warhammer Underworlds was an idea, but it didn't catch on.
I think it is going to be really hard to provide the tactical fun your players are looking for, while restricting options and not wanting much character improvement. One possibility is to pick a pretty complex system and then don't level the characters. So, maybe, pick 4E but fix the player levels at 13 (it's a nice sweet spot) and make getting new magic items be the way characters improve. Would that work, or do your players really like getting more powerful over time?
Nah, they like getting new magic items and cool new powers. They just don't want to put the effort in selecting them or learning how they work. So I have to coach them on everything, print out the characters at each level up, etc. It was a very GM-heavy workload for me.
B) You already tried 4e, and you said it stressed you out to prep and run, but it sounds like 4e is kind of exactly what they're looking for. Or, as you noted, an RPG-leaning boardgame (Gloomhaven).
And ultimately, I have two players who "like" that style of play, one who likes storydriven exploration and roleplaying, and then me - and I'm kinda done with the crunch.
 

So convert something like Rise of the Runelords or Shackled City to 5e or the system of your preference. They get to kick ass and feel powerful. You get to enjoy a classic Adventure Path. I think Curse of the Crimson Throne might be too political and investigative. Kingmaker a bit too much politics. Of the two I recommended I think Shackled City would go down the best from everything you’ve said about them.
I do have Rise of the Runelords and Curse of the Crimson Throne available as Savage Pathfinder campaigns. That could be a good alternative.

Tracking down those old Dungeon magazines (legally) and converting them is a process I wouldn't look forward to doing. Especially if the group is so willy-nilly about sticking with something.

Though 5e is an improvement on Pathfinder 1 in pretty much every way.
Dang it! Is ... 5e what I need to be running?
I'm just so sick of it and I have such a hard time of making the system work.
Bonus points for trying the new PHB so you can use it to see how they and you find the new rules.
I don't want to get it until I see "all" the new rules - new DMG and MM included. It's just half a game at this stage.
Maybe Soulbound? You’re basically always at full power for every encounter, almost no tracking resources, and you’re badass AF, theoretically u can kill hundreds of mooks with a single spell already on your first session.
And the Lore is awesome!
Soulbound was also a contender when I was considering Dragonbane. The thing that sort of killed my interest was encounter design. There's no advice whatsoever in the Core Rulebook (or even in the Bestiary) about how to create encounters. I think I saw something on Reddit from one of the designers, but I can't be sure. Then they started getting into "every encounter needs a variety of creature types that fulfill different roles, and you should have traps and hazardous terrain to make a dynamic battlefield" and I started thinking "this is exactly the stressful situation I had in prepping 4E sessions."
I'm not ruling it out forever, but I need a break from that sort of "combat as sport" obstacle course design after 8 months of 4E.
 


My wife played for years with my group, from 2e to 5e. Then, one day in 2015 she told me she was done with roleplaying. I was sad and tried to rope her back in on a few occasions but she never played again. She told me her heart was not into it anymore. She did not want to pretend she liked it to please me. She is right.
 

My wife played for years with my group, from 2e to 5e. Then, one day in 2015 she told me she was done with roleplaying. I was sad and tried to rope her back in on a few occasions but she never played again. She told me her heart was not into it anymore. She did not want to pretend she liked it to please me. She is right.
So ... is it possible you two should exchange wives?
 

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