Wow. That's an awesome strawman you have there. Obviously you feel the need to troll to provoke more replies.Personally, I feel that these days folks seem to view balance as the end goal, while I feel it's just part of the toolset. After all, a perfectly balanced game is this:
Everybody roll 1d6. Highest roll wins.
Fun, eh?
How do you feel about balance?
How about this then:
- rogues only ever deal 1 damage regardless what weapon they use.
- wizards always automatically kill everyone affected by their attack spells.
- fighters get to flip a coin whether they deal zero or infinite damage with an attack.
- clerics cannot be killed, but also cannot deal any damage.
Fun, eh?
Having said that, what is 'really' important is that every character gets about equal time in the limelight. In a game that is mostly about combat, that means, that every character must be able to contribute meaningfully. In a game with a mix of social, combat, and other types of encounters, that's less important. It can be okay, if some characters suck at certain types of encounters, as long as the encounters don't take a whole session to resolve.