vagabundo
Adventurer
I agree with previous posters who complained about being overwhelmed by the setting. I ran it for a while and trying to do anything canon was ridiculously hard.
Of course I could just wing it or create my own stuff, but I was running the realms for a reason; I wanted it to save me time. If I diverged from the canon, I'd have to remember I've done that, some of my players may have noticed or I might have at a later stage (and that would bug me something terrible).
I found the realms frustrating to DM, but oddly compelling. There seemed to be a rich, breathing world under all the lore and I wanted to do it justice.
Anyway I'm a supporter of the new changes, I'm hoping the new layout and a starter town/adventure (so 2e, the FR boxed adventure was one of my favorites) make this setting easier to run. If not I'm still buying the books and will pillage and name change for my slightly custom homebrew...
Of course I could just wing it or create my own stuff, but I was running the realms for a reason; I wanted it to save me time. If I diverged from the canon, I'd have to remember I've done that, some of my players may have noticed or I might have at a later stage (and that would bug me something terrible).
I found the realms frustrating to DM, but oddly compelling. There seemed to be a rich, breathing world under all the lore and I wanted to do it justice.
Anyway I'm a supporter of the new changes, I'm hoping the new layout and a starter town/adventure (so 2e, the FR boxed adventure was one of my favorites) make this setting easier to run. If not I'm still buying the books and will pillage and name change for my slightly custom homebrew...