Upper_Krust
Legend
Hey all! 
I posted the following in one of the other threads but I think the point needs addressing.
I bought Dungeon #150 today (bear with me its relevant), and yes it was only just released here, thats how far we are behind. Looking over the adventure, Demogorgon appeared to have roughly half a dozen servants of about 2/3rds his Challenge Rating (which is actually what my rules in Gods & Monsters predict, however, I digress).
The point I am getting at is how much more powerful should the 'boss' be to the henchmen and more specifically, how much more powerful should each leap in divine status be?
In 4th Edition, it seems as though the 30th-level 'Boss' could be equivalent to five 30th-level 'Henchmen'. In that context, you don't want to go beyond a fivefold increase in power for a single individual.
e.g. You don't want the PCs to fight something five times more powerful than any of them individually. Thats a x1.67 increase in ECL/CR over the individual.
I have to hold my hand up and say that my initial goal for power, a doubling every status, has gotten away from me due to the recent revelations of version 6 of the Challenge Rating system.
Demigods are equivalent to ten average Hero-deities, not merely four as I had planned.
I think what has limited the adverse effects of my mistake has been the trend to min/max stuff amongst many epic players.
All this has made me reflect on various things including a less maths based (or should that be less maths intensive) approach. Most notably a lowering of the levels/power attributed to each status.
In Dungeon magazine, Demogorgon is roughly equivalent to a Quasi-deity and his major henchmen equivalent to Hero-deities. So he equals something like 3.3 henchmen, or about 11 (or so) 20th-level PCs...Though in the adventure he can be weakened before fighting, down to something akin to one of his henchmen. But it sort of shows up the system, in that you cannot stray as far from your own level as I had liked.
Should the goal with any new system be a jump between status of x1.33, x2 or x3.33?
Should one Greater God equal:
A: 4-5 Demigods
B: 8 Demigods
C: 33 Demigods

I posted the following in one of the other threads but I think the point needs addressing.
One thing that has changed is the relationship between various levels of divinity.
My imagined IH progression was for a doubling of power every divine status, so that 1 demideity is worth 2 quasi-deities or 4 hero-deities, etc.
2, 4, 8, 16, 32
However, the recent changes to v6 suggest that the relationship is more akin to 3.3 quasi-deities and 10 hero-deities.
3.3, 10, 33, 100, 333
With 4th Editions power swing using a 30-level immortal class progression you get a shift in the other direction:
2, 3.3, 4.5, 6.6, 10
ie.
A. I wanted a Greater God equal to about 32 hero-deities.
B. In actuality a Greater God is equal to about 333 hero-deities
C. 4th Edition (in the incarnation I have speculated upon) would have a Greater God equal to about 10 hero-deities.
Personally I think C is more palatable than B, because it better promotes interaction.
To turn B into A, you need to change Divine Rank as follows:
Up to Quasi-deity = same
Demi-deity = DvR 5
Lesser = DvR 7
Inter = DvR 9
Greater = DvR 12
Elder = DvR 16
Over = DvR 22
First = DvR 29
Of course this means changes to Hit Dice as well as the Divinity Templates.
For instance a Greater God would have between 60-79 Hit Dice (5 per divine rank)
I bought Dungeon #150 today (bear with me its relevant), and yes it was only just released here, thats how far we are behind. Looking over the adventure, Demogorgon appeared to have roughly half a dozen servants of about 2/3rds his Challenge Rating (which is actually what my rules in Gods & Monsters predict, however, I digress).
The point I am getting at is how much more powerful should the 'boss' be to the henchmen and more specifically, how much more powerful should each leap in divine status be?
In 4th Edition, it seems as though the 30th-level 'Boss' could be equivalent to five 30th-level 'Henchmen'. In that context, you don't want to go beyond a fivefold increase in power for a single individual.
e.g. You don't want the PCs to fight something five times more powerful than any of them individually. Thats a x1.67 increase in ECL/CR over the individual.
I have to hold my hand up and say that my initial goal for power, a doubling every status, has gotten away from me due to the recent revelations of version 6 of the Challenge Rating system.
Demigods are equivalent to ten average Hero-deities, not merely four as I had planned.
I think what has limited the adverse effects of my mistake has been the trend to min/max stuff amongst many epic players.
All this has made me reflect on various things including a less maths based (or should that be less maths intensive) approach. Most notably a lowering of the levels/power attributed to each status.
In Dungeon magazine, Demogorgon is roughly equivalent to a Quasi-deity and his major henchmen equivalent to Hero-deities. So he equals something like 3.3 henchmen, or about 11 (or so) 20th-level PCs...Though in the adventure he can be weakened before fighting, down to something akin to one of his henchmen. But it sort of shows up the system, in that you cannot stray as far from your own level as I had liked.
Should the goal with any new system be a jump between status of x1.33, x2 or x3.33?
Should one Greater God equal:
A: 4-5 Demigods
B: 8 Demigods
C: 33 Demigods