I voted "zero" before remembering that I have, in fact, merged detect chaos/evil/good/law into "detect aura." But that's not really banning, and the effect is still pretty much the same.
Other spells I've changed somewhat (but not too much) include disintegrate (back to 3.0), feeblemind (arcane casters don't have a save penalty against it), freedom of movement (+10 on opposed grapple checks rather than auto-success), flesh to stone (affects cadaverous undead), gate (under no circumstances can it bring a creature with more HD than caster level), mirror image (all images remain in same space as caster), Mordenkainen's disjunction (items are only permanently disjoined if they fail the save on a roll of 1), planar binding (Diplomacy check instead of Cha), protection from chaos/evil/good/law (grants a stackable AC bonus, doesn't auto-protect from enchantments), raise dead/resurrection/true resurrection (added XP component), sculpt sound (Fort negates), slow (Fort negates), teleport (slower casting time, requires Spellcraft check instead of % chance), true seeing (range 60 feet).
I also shuffled a few spells' levels around. Spider climb has no business being 2nd level.