How much combat features/d in your AD&D (1e) games?

How much combat featured in your 1e games?

  • 0% We never had any combat

    Votes: 0 0.0%
  • 10% We very rarely had any combat

    Votes: 0 0.0%
  • 20%

    Votes: 0 0.0%
  • 30% Combat happened but it was never the focus of the game

    Votes: 5 6.3%
  • 40%

    Votes: 7 8.9%
  • 50% About half and half

    Votes: 13 16.5%
  • 60%

    Votes: 15 19.0%
  • 70% Roleplay? What's that? Tom the fighter attacks!

    Votes: 24 30.4%
  • 80% Bree Yark!

    Votes: 12 15.2%
  • 90%+ There was nothing but carnage. We didn't even name characters.

    Votes: 3 3.8%


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Lots of combat in our 1e games but I figure that was because I was a kid and not really the game. We had lots of combat in everything we played even Chess. :D
 

That's a point too. I wonder if I played 1e now if I would have less combat. Then again, I'm doing the World's Largest Dungeon. I still likes me the hack. I have done high rp, but, to be 100% honest, I really prefer Conan to Lord of the Rings. Gimme crushing enemies before long winded exposition any day. :)
 

I like lots of combat. But more than that, I like lots of combat with POSING. Just mechanical "I move here/I deal X damage" is a bit dry for my tastes.
 

At least I named my characters. Otherwise, it was blood bath galore. There was one campaign where we had to make up 7 character before the game started. The DM didn't want to have to wait for players to make new characters WHEN their characters died. As I only lost two characters, I count myself successful in that campaign. A couple of players had to make a whole new set of 7 characters. Oh, those glory days in high school.

However, there were other campaigns where fighting was foremost but there was some roleplaying as well. I wonder if the modules produced by TSR had anything to do with the fightfest mentality? As I recall, the Giants, Drow, and Demonweb modules had many battles.
 

Hussar said:
I still likes me the hack. I have done high rp, but, to be 100% honest, I really prefer Conan to Lord of the Rings. Gimme crushing enemies before long winded exposition any day. :)

Same here, always lots of combat IMC.
 



The AD&D games I was in (very few and long ago) were about 75% combat.

If I had run them, the combat would have been rather less pronounced...
 

I voted 70%. We did very little naming of characters, character development or sitting around the table chatting about the lives of our imaginery personas.

We did do a LOT of avoiding combat to get to the treasure or stacking the odds of combat in our favor by lateral thinking, gathering intelligence and scouting ahead, but that sort of thing isn't what I would call "roleplaying" in the sense that I think the OP means it (personally, I call combat in a roleplaying game "roleplaying").

In the absence of a quick Skill roll for most things that required a lot of time talking back and forth among ourselves (the players) and the DM, but it wasn't what I would call "in-character" roleplaying. So I would say 70% straight combat, 28% scouting, strategizing and circumventing obstacles through thinking outside the box and 2% "other" (including the occasional in-character roleplaying/playacting).
 

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