overgeeked
Open-World Sandbox
Almost never. Back in the day, every game was an endlessly sprawling campaign of connected adventures, modules, and shenanigans. PCs who survived would level up, build a keep…start an adventuring guild…or whatever, and retire. In recent times, my regular group played and finished Dragon Heist. So that’s one. We started on Mad Mage with the same players and mostly the same characters, but that fizzled out. So one. In almost 40 years I’ve finished one campaign as a player.