Hex08
Hero
If that's the case then there is a communication breakdown somewhere because I am pretty sure (although I admit to not going back through the thread to find quotes) pacing was specifically mentioned as a problem but if you don't think that's what's causing the problem then that's fine. My confusion is that you then, in the post I just quoted, once again talk about pacing, or slow games, and want the DM to pick up the pace because of the potential of real life interfering. As I said before, I can't speak to your experiences and I certainly can't speak to your play style preference but the "not so necessary" stuff is probably pretty subjective. I would rather get the chance to role-play talking to city guards to gain entry to the city and the like rather than finishing the campaign but others would consider that not necessary to the overall campaign/story. From my perspective, I would rather have my character interact with the world around him so I feel like the campaign world is a real place whereas others (even in my regular group) just want to get to the dungeon and start rolling dice and killing things. Both are fine but "necessary" becomes ambiguous.But, you're missing my point. It's not that pacing is causing problems. It's not. It's that DM's seem unaware that their campaigns are on a ticking clock and then spend considerable time on things that are not necessarily needed to spend time on.
The probem isn't that the DM's are running slow games, so people quit. It's that real life steps on the neck of games so often that, for someone like me, the odds of me actually completing a campaign is very, very small. So, I would prefer the DM picks up the pace, maybe skips over some of the not so necessary stuff, and get to the conclusion before real life steps on the campaign.
Again, I never said anything about causes. I frankly don't really care why the campaign ends. It's the fact that the campaigns very often do. So increasing the pacing is a solution to the problem of time limits.
You may not have specifically said anything about "cause" using that word but not being able to participate is a campaign that completes is going to have a reason for it not completing so "cause" seems to be implied.
Buy hey, in the end you are the only one who can speak to the games you have been involved in so I am willing to let it go since I don't usually have your experience.