TwoSix
Everyone's literal second-favorite poster
Yep.Ok. Right there. You have lived in the same area for decades. You do realize how much of an outlier right there that makes you, don't you?
And considering one of the largest segments of gamers is the military, not designing for people who are in the military seems like a very bad idea.
At the core, the argument here is "Does it make sense to design a game with the expectation that 5-6 participants will be able to meet regularly every week or two for a half-decade or more to be able to actually finish the game?"
And the related argument of "Does it make sense to design an open-ended game that is never intended to actually come to a conclusion?"