GMforPowergamers
Legend
historically the best use of planar bind/ally is to bring in something with spell like abilities, amd I have never been super keen on that... BUT if a high level (6th+) spell needs the monster man that feels more realistic then needing it from level 1 or 3. By the time you get to 11th or higher you should have a level of system mastery at least for the character you are playing (In theory... yeah I know we all know people who have played for years and have as close to 0 system mastery as you can get)Planar Ally doesn't scale up, and it gives the party a plot device that the party doesn't actually control (and thus no need for concentration), so I suspect that one will remain the same (I wouldn't mind them adding aberrations, fey, and constructs to the possibilities, but I am not hoping too much).