The core problem is the way spell schools work with a second problem being that Nethermancy (shadow magic/debuffs) covers far far more of the "Necromancy" school than anything to do with the actual dead does.The problem is that right now, there aren't enough spells to make dedicated specialists. I mean, have you tried to make a caster who focuses on something like summons, necromancy, or fire magic? At best you get one spell per level and a lot of redundant effects. You'd have to add I'd say a good 50 to 100 more spells to the game to make that work. It is still a struggle to get simple concepts like elementalists or shadow mages to work without having to dip into the Top 20 Best Wizard spells to round them out.
I couldn't disagree more. The 5e mages being better at their specialist school and the spells in it is far more evocative and meaningful for a specialist than being a cookie cutter mage with just extra spells from a field (especially when the 3.5 wizards could choose divination and drop evocation that had about three good spells that couldn't be roughly matched by conjuration).As much as I like the schools of magic, I think they were better in 2e/3e where you specialised gaining bonus spells and losing access to others.
Where is Necromancer Wizard subclass mentioned?Alright, so it has come to my attention that Jeremy Crawford actually confirmed the Necromancer will be a Wizard Subclass they test, so I'm thinking now that we will see:
- Evoker, classic Fireball launcher
- Illusionist, classic D&D archetype
- Necromancer, spooky fun
- Bladesinger, Elf-ish
No we need to get rid of spellcasting by PCs entirely and only let evil things like devils and demons cast spells.We need to get rid of all (full)spellcasting classes.
Have one spell list available to all.
spells know on level of sorcerer.
Make sub classes with bonus spells: 2 spells from cantrips to 5th level, per spell level.
Have bonus class features give flavor/mechanics to the mage/spellcaster.
then you can have your, battlemage, healer, summoner, greenseer, mindbender,
if you have all spells available to all, then you only need to balance out sub class features, as players will soon pick out most useful spells and you can count on that in balance equation.
And since it's based on spells known, spellcaster cant be swiss army knife and have new sets of spells after every rest.
Just replacing one spell every level.
We need to get rid of all fantasy elements and get the game back to its roots: reenacting the Battle of Hastings and other medieval wars. #ChainmailNo we need to get rid of spellcasting by PCs entirely and only let evil things like devils and demons cast spells.
I'm sorry WotC stepped away from the illusion/phantasm/shadow magic divide in 3E, which I thought did a really good job of explaining how the different types of illusionist spells work.Illusion is more about quasi-real Ethereal Force. Illusion is important to Fey flavor and Shadow flavor. For Fey, Illusion is visualizations of success, beauty, status, and future possibilities and fates. For Shadow, Illusion is about ghostly fading memories of the past when alive. Either way, the Ether encompasses both Fey and Shadow. Fey is the part of the Ether that Positivity energizes. Shadow is the part of the Ether that Negativity disintegrates.