eriktheguy
First Post
And by severely he means 0.5
And by severely he means 0.5
Your averages are severely wrong on the single dice.
d8 average=4.5
d10 av=5.5
d12 av=6.5
As such, to boost those averages by +1, well d8->d12; d10->d12; d12->3d4
d10->2d6=+1.5, not +2
And why you'd want to boost the dice to be worth +2 anyway, that seems a bit much of a boost.
Can't this be handled by imbuing the weapon, rather than the ammunition?
Why bother wasting time with writing up new rules when things like "Distance Weapon," "Duelist's Bow" and "Rebounding Weapon" already exist? They were created solely to give ranged fighters a bonus, after all.
When I have a power giving me multiple [W] I really want a larger die size not a +1.
And those 1W attacks come in to play progressively less over the course your characters career... depending on the character design ofcourse.
Unless it's calculated as 3[W]+1 for RAW rather than 3[W+1]? In that case the increased die size will definitely boost damage across the board.
The idea in my head was, even if you had a mundane, unenchanted, non-magical whoop-dee-frickin-doo bow/sling/whatever, you may be able to find magical ammunition for it and still have fun (almost like having a magical ranged weapon).