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Hunters needed in the Western Heartlands (OOC Thread)


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Verbatim said:
H4H: As far as your char went, the only thing I wanted was the trimming down of the extra stuff you would gain along the way and the removal of the skills that you didn't have any ranks in. I really like the concept but want to wait a little bit longer before I hand the spot over. If you could tweak the sheet up just a bit, I would be much obliged.

Done :)

I will finish up equipment soon.
 

I don't mind doing an arcane caster. MIght multiclass later, if we get that far, and shoot for Mystic Theurge. I was also considering the Warmage from Complete Arcane, if you have that one.

I'm thinking a male human, a graduate from the University of Silverymoon just set out in the world to create his own path--to find his own destiny. He is a tome full of blank pages, begging to have a story penned upon them.

Should be interesting. I'll sleep on the details and get something to you soon. Working nights has me not wanting to focus on anything but the back of my eyelids at the moment.


IG
 

Just checking in here guys. Here's my character sheet V. Give it a look over and drop me a line if there are any issues. Looking to go shadowdancer with this guy eventually. Everything else should be explained in the sheet.

Nilbalion ‘Shadowleaf’ Sa’Variel
Male Moon Elf Ranger 1
Alignment: Chaotic Neutral
Deity: Shar
Region: The High Forest
Height: 6' 1''
Weight: 120 lbs.
Hair: Silver
Eyes: Red
Skin: Albino
Age: 125

Str: 14 (+2) [6 points]
Dex: 17 (+3) [8 points, +2 racial]
Con: 12 (+1) [6 points, -2 racial]
Int: 10 (+0) [2 points]
Wis: 14 (+2) [6 points]
Cha: 8 (-1) [0 points]

Class and Racial Abilities:
+2 Dex, -2 Con, Medium size, Low-light vision, Immunity to magical sleep effects, +2 racial saving throw bonus against enchantment spells or effects, +2 racial bonus on Listen, Search, and Spot checks, Elven secret door sense (5 feet)

HP: 9
AC: 17 (+3 Dex, +4 armor [Chain Shirt]) / 18 with Dodge feat
Touch: 14
Flat-Footed: 13
Init: +3 (+3 Dex)
Speed: 30ft.

Saves:
Fortitude: +3 [+2 base, +1 Con]
Reflex: +6 [+2 base, +4 Dex]
Will: +2 [+0 base, +2 Wis]

BAB: +1
Melee Atk: +3 (1d8+2 19/20 x2, longsword)
Melee Atk: +3 (1d6+2 19/20 x2, short sword)
Melee Atk: -1/-5 (1d8+2 19/20 x2, longsword / 1d6+2 19/20 x2, short sword)
Ranged Atk: +4 (1d8+2 x3/110 ft., mighty composite longbow (+2))

Skills:
Climb +2 [0 ranks, +2 Str, -2 AC, +2 feat]
Craft (Skinning) + 4 [4 ranks, +0 Int]
Concentration +1 [0 ranks, +1 Con]
Heal +2 [0 ranks, +2 Wis]
Hide +5 [4 ranks, +3 Dex, -2 AC]
Jump +0 [0 ranks, +2 Str, -2 AC]
Listen +8 [4 ranks, +2 Wis, +2 racial]
Move Silently +5 [4 ranks, +3 Dex, -2 AC]
Perform (Dance) +2 [2 ranks (CC)]
Ride +3 [0 ranks, +3 Dex]
Search +6 [4 ranks, +2 racial]
Spot +8 [4 ranks, +2 Wis, +2 racial]
Swim -2 [0 ranks, +2 Str, -4 AC]
Use Rope +3 [0 ranks, +3 Dex]

Feats:
Treetopper (Free Regional feat)
Track (1st level Ranger bonus feat)
Simple Weapon Prof. (Ranger)
Martial Weapon Prof. (Ranger)
Light Armor Prof. (Ranger)
Shield Prof. (Ranger)
Dodge (1st level)

Languages: Common, Elven, Chondathan

Animals:

Shadar – Light Horse (75 gp)
Carrying – 42 lbs. (Light Load)

Light Load – 150 lbs. or less
Medium Load – 151-300 lbs.
Heavy Load – 301-450 lbs.

~(On Horse)
Riding Saddle (20 gp, 25 lbs.)
Saddlebags (4 gp, 8 lbs.)
Containing:
~
Grappling Hook (1 gp, 4 lbs.)
Rope, Silk (50 ft.) (10 gp, 5 lbs.)
~

Equipment:

Longsword (15 gp, 4 lbs.)
Short Sword (10 gp, 2 lbs.)
Mighty Composite Longbow (+2) (Regional, 3 lbs.)
40 Arrows (2 gp, 2 lbs.)
Explorer’s Outfit (10 gp, 8 lbs.)
Chain Shirt (100 gp, 25 lbs.)
Belt Pouch (1 gp, ½ lb.)
Belt Pouch (1 gp, ½ lb.)
Waterskin (1 gp, 4 lbs.)

Weight:
Carrying – 49 lbs. (Light Load)

Light – 58 lbs. or less
Medium – 59 – 116 lbs.
Heavy – 117 – 175 lbs.

Money:
0 gp

Background:

Nilbalion, or Shadowleaf, as he prefers to be called (if he prefers to be called at all), believes he was chosen at a young age by the Dark Goddess Shar. For what purpose, he is not sure, but he takes great comfort in his Mistress’ shadowy embrace. Perhaps her moniker ‘Lady of Loss’ presents a clue, for loss has been a great part of Shadowleaf’s existence. Being the result of forced conception between a mad sorcerer and his mother destroyed any chance of him having a normal upbringing. To make matters worse, experiments performed on him while still in the womb caused his affliction of albinism which would lead to further ostracizing from society later in life. If that were not enough, his mother died during his birthing and for decades after his father continued his magical experiments. What further damage this may have done to Shadowleaf’s physiology or psyche is not known.

His natural aversion to the sun and any excessive light caused Shadowleaf to seek solace in the darkest areas of the dungeon in his father’s tower when he was not “needed.” This is where he imagines that Shar found him; that she guided him through the dark dungeon, to a hidden spot where even his father did not remember. It was there that she guided him to sneak past his father’s guardian constructs and flee the tower, never to return.
Unfortunately, escaping from his father introduced new problems in Shadowleaf’s life; mainly being interaction with civilization. He had never been allowed to leave the tower growing up and so, as a result, was totally alienated from society. His father had at least taught him the few languages common to his region and race, but barely that. Consequently, another side effect of the experiments left his vocal chords irrevocably damaged, to a point where most of his speech tends to escape his lips as a hoarse whisper.

Possessing nothing but the tattered rags he wore, his first priority was to find food and shelter. He took to trapping animals and skinning them with crudely serrated rocks for food and clothing. Eventually he started selling the pelts in nearby cities for enough money to buy better tools, weapons and clothing. Presently, Shadowleaf dresses in multitudes of black clothing and differing shades of gray, the best suitable for his connection with the shadows around him. He wears a chain shirt underneath his clothing and constantly keeps himself draped in a large black, voluminous cloak; his hood drawn protectively over his head, keeping his sensitive red eyes from direct light of any kind. At his waist are strapped two belt pouches, both situated at his back, hidden behind his cloak, and also two sword belts, which sheath his weapons of choice. A quiver rests at his hip and a longbow is slung over his shoulder. Over the years his language skills have improved somewhat, as to almost appear normal to people who’ve lived civilly their whole lives, but on the whole, Shadowleaf’s anti-social nature leaves it to no real consequence.

Foremost, he remains deathly loyal to Shar; grateful to her for his freedom, as well as having something familiar to fill his life with. It comes to no surprise then, that he is a very secretive person and is generally rather mistrustful of others; partly because of his relationship with his goddess and his misfortunate upbringing, leaving him wary of all those he has not dealt with on a regular basis.
 
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Quick updates:

Although I don't know if the game will run as long as I might like to see it, I am giving 4 free ranks to be placed in either a Crafting or Profession skill of your choice to those selected. This is to show that everyone has a skill beside killing, healing, blasting, etc.

Warmage is allowed as long as you stress that he was formally trained as such. Please have his region reflect being from the land of that training.

H4H and Xmanii: Welcome to the game...:)

Still waiting on the others before I make the final selections.
 
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Name: Derak Sagaz
Race: Human
Class: Shaman lvl 1 from the Oriental Handbook or a Druid
Story: Derak Sagaz was born to a small plains village in the middle of nowhere. All of his life he wanted nothing more to do than to go questing with his brother, Barsallas, and had never once wanted things to be different. Matter of fact, he couldn't wait to start the quest. At the age of 14, Derak began communing with spirits, and the village's deity, and the village shaman began to teach the young man how to ask them for help, which lead to Derak to find his animal companion, a wolf named Karasin. Derak is a very shy and quite person who uses Barsallas to communicate for him till he is comfortable around the person, but even then Derak is a man of few words. Even though he is quite Derak is very open minded of others, and is inclined to give people more chances than they deserve, though once weapons are drawn he is not afraid to fight back.
 

Well, if you are still looking for players and if I'm not too late, I'm very interested in joinning a long running campaign or even just a normal adventure. I don't know many people interested in DnD ;p.

Barbor Riftmaker
NG Male Gold Dwarf of The Great Rift
CLR1 of Berronar Truesilver

[sblock]
Stats
[sblock]
STR 12 / +1 (4 Points)
DEX 10 / +0 (4 Points, -2 Racial)
CON 14 / +2 (4 Points, +2 Racial)
INT 10 / +0 (2 Points)
WIS 16 / +3 (10 Points)
CHR 12 / +1 (4 Points)

HP: 10 (d8+2)
Speed: 20 Feet (with and without heavy armor/load)
Armor Class: 16 [Touch: 10] [Flat-Footed: 16] (Armor5 + Shield1 + Dex0 + Size0)
Base Attack Bonus: +0
Initative: +0 (+0 DEX)

Fortitude: +4 (Base Save2 + Con2)
Reflex: +0 (Base Save0 + Dex0)
Will: +5 (Base Save2 + Wis3)

Attacks: Melee(BAB + STR + size + misc), Range(BAB + DEX + size + range penalty + misc)

Masterwork Heavy Mace: +2 (0 + 1 + 0 + 1) DMG: 1d8+1 CRIT: x2 Blunt
Heavy Crossbow: +0 (0 + 0 + 0 + ? + 0) DMG: 1d10 CRIT: 19-20/x2 Piercing Range: 120ft
Dagger: +1 (0 + 1 + 0 + 0) DMG:1d4+1 CRIT:19-20/x2 Piercing or Slashing
Unarmed Strike:+1 (0+ 1 + 0 + 0) DMG:1d3+1 CRIT:x2 Blunt
Grapple: +1 (+0 + 1 + 0)

Racial Traits:

Darkvision 60'
Stone-cunning: +2 racial bonus on search checks vs unusual stonework(including false stone). If within 10 feet of the unusual stonework, can make a search check. Can search like a Rogue when searching stonework traps. Can sense approximate depth underground.
Stability: +4 bonus on ability checks vs bull rushed and trip
Weapon Familiarity: Dwarven waraxes and Dwarven urgroshes
+2 racial bonus on saving throws vs Poison.
+2 racial bonus on saving throws vs Spells and Spell-like abilities.
+1 racial bonus on attack vs Orcs and Goblinoids.
+1 racial bonus on attack vs Aberrations.
+4 dodge bonus to armor class vs Giants.

Class Traits:

Weapon and Armor Proficiency: All simple weapons, all types of armor, and shields(except tower shields).
Aura: Lawful Good.
Spontaneous Casting: Can exchange a prepared spell into a healing spell.
Can not cast Evil or Chaotic spells.
Turn Undead: 4/day (3 + 1 CHR Modifier).
Prays for spells at Dawn.

Feats:

Scribe Scroll
Metallurgy (Region Feat, in "Races of Faerun")

Skills: (-4 Armor Penalty from Scale Mail, -1 from Shield)

Concentration +6 (4 Ranks + 2 Con)
Spellcraft +4 (4 Ranks + 0 Int)
Craft: Blacksmith +7 (4 Ranks + 0 Int + 3 Feat)
Craft: Armorsmith +3 (0 Int + 3 Feat)
Craft: Weaponsmith +3 (0 Int +3 Feat)
Appraise +0
Balance -4 (-5 with Shield)
Climb -3 (-4 with Shield)
Diplomacy +1
Disguise +1
Escape Artist -4 (-5 with Shield)
Forgery +0
Gather Information +1
Heal +3
Hide -4 (-5 with Shield)
Intimidate +1
Jump -3 (-4 with Shield)
Listen +3
Move Silently -4 (-5 with Shield)
Ride -4 (-5 with Shield)
Search +0
Sense Motive +3
Spot +3
Survival +3
Swim -7 (-9 with Shield)
Use Rope +0

Spells:

Domains:
Healing: Cast Healing spells at +1 Casting level
Family: Once a day, for one round, may grant a +4 dodge bonus to someone within 10 feet

Spells Per Day:
Level 0-3
Level 1-2+1(Domain)
[/sblock]

Items
[sblock]
Possessions:
"Wrath of Righteousness" Masterwork Heavy Mace (Region equipment, 8 lbs)
Heavy Crossbow (50 gp, 8 lbs)
30 (Heavy Crossbow) Bolts (3 gp, 3 lbs)
Dagger (2 gp, 1 lb)
Heavy Wooden Shield (7 gp, 5 lbs)
Scale Mail (50 gp, 30 lbs)
Backpack (2 gp, 2 lbs)
Bedroll (1 sp, 5 lbs)
Flint and Steel (1 gp, - lbs)
Torch (1 cp, 1 lb)
Parchment (2 sp, - lbs)
Vial of Ink (1 gp, 1/10 lbs)
Inkpen (1 sp, - )
Waterskin (1 gp, 4 lbs)
Small steel Mirrior (10 gp, 1/2 lbs)
1 lb of Soap (5 sp, 1 lb)
4 Days of Trail Rations (5 sp x 4, 1 lb x 4)
Silver Holy Symbol " " (25 gp, 1 lb) [Two silver rings locked together]
Cleric's Vestments (5 gp, 6 lbs)
Spell Component pouch (5 gp, 2 lbs)
Total Weight: 81 lbs, Medium Load.

Donkey (8 gp)
4 Days of Feed (5 cp x 4, 10 lbs x 4)

Money: 27 gp, 1 sp, 4 cp
[/sblock]

Misc / Character / Fluff
[sblock]
Language: Common, Dwarven
Age: 59 years-young
Height: 4'2''
Weight: 144 lbs
Size: Medium
Eyes: Brown
Hair/Beard Color: Brown
Skin: Tan
Appearence: Shaggy and long hair, usually hidden behind a helmet or hat. Prouldy displays his long beard, that reaches his waist and is tied into two.

Personallity: More open minded than most of his race and doesn't see himself as too proud. His hate for goblinoids and orcs is also not as aggresive, but he isn't afraid to kill if neccessary. He loves the presence of children, and families in general, of all races. He would willingly give up his life to save another that he is sure is of worth to society.

Background: Barbor early on was introduced with the church of Berronar Truesilver. There he studied philosophy, but never paid too much attention to history or basic studies. Even through he was completely dedicated to his goddess, he was certainly a child of the Thunder Blessing, which made him eager for adventure. Being respondsible for keeping records of clans wasn't for him. He decided he would wonder around Faerun gainning experience, fame, and money, but at the same time defend his spread out kin and children of all races and spread the values of his faith to others. He also had it in his mind that he would make the world a safer place by defeating any evils he encountered. He told his family goodbye for the time being and they wished him goodluck. For a year, he wandered city to city, making money on his blacksmithing skills and holding weddings. He donated most of the money he earned to his faith and to the poor of whatever city he was in, and of course he spent money of his basic neccessities. However, over time he was buying more and more equipment so he could face the evils that he wanted to cleanse. When he finally collected enough gear, he happened to be in Daggerford.
[/sblock]
[/sblock]

PS. I'm sorry for any grammar errors, I was about to fall asleep when I typed it up.
 
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I'm at work, and don't have the FRCS in front of me, so he's not finished yet, but I did what I could as far as crunch goes. I'll come up with a background soon--hopefully even in time for you to make your decision. ;)


Code:
[B]Name:[/B] Riley VonLarich
[B]Class:[/B] Wizard 
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Mystra

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B][COLOR=Red]5[/COLOR]/5 (1d4+1)
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] none
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] none
[B]Wis:[/B] 12 +1 ( 4p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] 
[B]Cha:[/B] 10 +0 ( 2p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +X    +X    +2    +X    +X    +X    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +0     1d6       x2
m/w Longbow               +3     1d8       x3

[B]Languages:[/B] Common, Elven, Draconic, Dwarven

[B]Abilities:[/B] Summon Familiar

[B]Feats:[/B] Martial Weapon Proficiency (Longbow), Scribe Scroll, Spell Penetration,
Educated (bonus regional feat)

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +1          +5
Craft (Alchemy)**          4    +3          +7
Decipher Script            4    +3          +7
Knowledge (Arcana)         4    +3    +1    +7 (+1 Educated feat)
Knowledge (Religion)       4    +3    +1    +7 (+1 Educated feat)
Listen*                    1    +1          +2 
Spellcraft                 4    +3          +7
Spot*                      1    +1          +2
* cross class skill, ** bonus skill points


[B]Equipment:               Cost  Weight[/B]
Spellbook                        3lb
Holy symbol              1gp     0lb
Component Pouch          5gp     2lb
Everburning Torch      110gp     1lb
Acid Flask*              5gp     1lb
Alchemist's Fire*        7gp     1lb
Sack                     1sp   1/2lb

[B]Total Weight:[/B]18 1/2lb      [B]Money:[/B] 128gp 17sp 20cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66   100   100   500

[B]Age:[/B] 19
[B]Height:[/B] 6'00"
[B]Weight:[/B] 204lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Fair
Appearance: Riley's most notable features are his long brown hair and the blue tinted glasses that he wears only because he likes the look of them. He has a thin moustache, and his goatee consists of three thin lines of hair from his mouth to the bottom of his chin.

Even though his is not a cleric, he he is a devout follower of Mystra, and is always in possession of holy symbol in her name.

Background: Riley is a recent graduate from the University of Silverymoon. He has set out to find his way in the world. Young and full of life, his eyes and mouth are wide open absorbing all there is to take in.

[sblock=Spells]
Known:
Level 0 - All

Level 1 - Color Spray, Hold Portal, Magic Missile, Protection from Evil, Ray of
Enfeeblement, Shield


Prepared (3/2): Dancing Lights, Detect Magic, Resistance; Magic Missile x2
[/sblock]
 
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Industrygothica: Take your time to finish Shaggy out, sorry the goatee aspect made me picture Shaggy from Scooby-Doo, and let me know. If you wanted to make him a warmage, that class is fine with me since he will be from a Wizard's college. It might make him a little older, as the training would take longer, but that would only be a flavor aspect of things.

BRP2: If you are looking for gamers in your area, there is a thread here on the boards which could help you meet fellow gamers. I do like the char, but Xmanii has the priest slot with Khondar. If you wanted to alter him some and make him a free spirited dwarven rogue, that would put you right back in the mix of things.

All: It looks like Industrygothica is gunning for the arcane slot, so that will only leave the rogue one open. If nobody submits a rogue char, then I will take the best out of what has been submitted, but will be looking at rogues/rogueish chars first.

More importantly than all this gaming stuff HAPPY THANKSGIVING!!!

Have a safe and blessed holiday today everyone...:)
 

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