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Hunters needed in the Western Heartlands (OOC Thread)

Oh okay... hmm, should be too hard to change it ;o. I'll edit this post with the new results. I'm going to turn him into a Shield Dwarf, because DEX-2 could make it tougher than it should be.

EDIT:

Bortin Stoneteeth
Male Shield Dwarf of Waterkeep
N ROG1

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Stats
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STR 12 (4 points) +1
DEX 14 (6 points) +2
CON 12 (2 points, +2 racial) +1
INT 14 (6 points) +2
WIS 12 (4 points) +1
CHA 12 (6 points, -2 racial) +1

HP: 7 (d6+1)
Speed: 20 Feet (with or without heavy load)
Armor Class: 14/15 [Touch: 12/13] [Flat-Footed: 12] (Armor2 + Shield0 + Dex2 + Size0 + dodge1 vs one target)
Base Attack Bonus: +0
Initative: +4 (Dex2 + Feat2)


Fortitude: +1 (Base Save0 + Con1)
Reflex: +4 (Base Save2 + Dex2)
Will: +1 (Base Save0 + Wis1)

Attacks: Melee(BAB + STR + size + misc), Range(BAB + DEX + size + range penalty + misc)

Rapier (0 + 1 + 0 + 0) DMG: 1d6+1 CRIT: 18-20/x2 Piercing
Light Crossbow (0 + 2 + 0 + 0) DMG: 1d8 CRIT: 19-20/x2 Piercing [20 Ammo]
Dagger: +1 (0 + 1 + 0 + 0) DMG:1d4+1 CRIT:19-20/x2 Piercing or Slashing
Unarmed Strike:+1 (0+ 1 + 0 + 0) DMG:1d3+1 CRIT:x2 Blunt
Grapple: +1 (+0 + 1 + 0 + 0)
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Traits
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Racial Traits:

Darkvision 60'
Stone-cunning: +2 racial bonus on search checks vs unusual stonework(including false stone). If within 10 feet of the unusual stonework, can make a search check. Can search like a Rogue when searching stonework traps. Can sense approximate depth underground.
Stability: +4 bonus on ability checks vs bull rushed and trip
Weapon Familiarity: Dwarven waraxes and Dwarven urgroshes
+2 racial bonus on saving throws vs Poison.
+2 racial bonus on saving throws vs Spells and Spell-like abilities.
+1 racial bonus on attack vs Orcs and Goblinoids.
+4 dodge bonus to armor class vs Giants.

Class Traits:

Weapon and Armor Proficiency: All simple weapons, rapier, handcrossbow, shortbow, shortsword, light armor, but not shields.
Sneak Attack: 1d6
Trapfinding.

Feats:

Dodge
Thug (Region Feat)

Skills:

Disable Device +6 (4 Ranks + Int2)
Appraise +4 (+Int2 + Feat2)
Balance +6 (4 Ranks + Dex2)
Bluff +5 (4 Ranks + Cha1)
Climb +1 (+Str1)
Diplomacy +5 (4 Ranks + Cha1)
Disguise +1 (+Cha1)
Escape Artist +6 (4 Ranks + Dex2)
Forgery +2 (+Int2)
Gather Information +1 (+Cha1)
Heal +1 (+Wis1)
Hide +6 (4 Ranks + Dex2)
Intimidate +3 (+Cha1 + Feat2)
Jump +1 (+Str1)
Listen +3 (2 Ranks + Wis1)
Move Silently +6 (4 Ranks + Dex2)
Ride +2 (+Dex2)
Search +6 (4 Ranks + Int2)
Sense Motive +1 (+Wis1)
Spot +3 (2 Ranks + Wis1)
Survival +1 (+Wis1)
Swim +1 (+Str1)
Tumble +6 (4 Ranks + Dex2)
Use Rope +2 (+Dex2)
Profession: Gaming/Gambling +8 (4 Ranks + Int4)
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Items
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Possessions:
Rapier (20 gp, 2 lbs)
Light Crossbow (35 gp, 4 lbs)
Light Crossbow Bolts x 20 (1x2 gp, 1x2 lbs)
Dagger (2 gp, 1 lb)
Leather Armor (10 gp, 15 lb)
Masterwork Thieves' Tools (100 gp, 2 lb)
Backpack (2 gp, 2 lbs)
Flint and Steel (1 gp, - lbs)
Torch (1 cp, 1 lb)
Parchment (2 sp, - lbs)
Vial of Ink (1 gp, 1/10 lbs)
Inkpen (1 sp, - )
Waterskin (1 gp, 4 lbs)
Small steel Mirrior (10 gp, 1/2 lbs)
Total Weight: 33 lbs, Small Load. (Medium=44-88, Heavy=87-130)

Donkey (8 gp)
4 Days of Feed (5 cp x 4, 10 lbs x 4)
4 Days of Trail Rations (5 sp x 4, 1 lb x 4)
Bedroll (1 sp, 5 lbs)
Masterwork Chainshirt (Region equipment, 25 lbs)

Money: 54 gp, 5 sp, 9 cp
[/sblock]

Character / Fluff / Misc
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Language: Common, Dwarven, Orc, Elven
Age: 51 years-old
Height: 4'0''
Weight: 133 lbs
Size: Medium
Eyes: Black
Hair/Beard Color: Black
Skin: Light
Appearance: Short hair that is tied into single, small ponytail. Beard is surprisingly thin for a Dwarf, reacing only the bottom of his neck in one long spike. He is considered thin and short for his subrace(Shield Dwarf). Missing the nail of his left hand's middle finger, a small bandage tied around it to prevent infection.

Personallity: Laid back, but not careless. Knows he is smart, but knows he isn't a genius either. Likes to play games of all kinds, but likes strategic games the most, especially Chess. Isn't afraid to steal, threaten, or lie if he must, but prefers to leave people be. He has little respect for government or rules, but has nothing against them either. He has no opinion on race, even Orcs and Dwarves make no difference to him. Doesn't like to be told what to do, but isn't stubborn. He doesn't like to get close to anyone and usually does what is best for himself. Finally, he is an atheist. He believes gods are nothing more than strong daemons or angels that manipulate people. He doesn't often tell people he believes this.


Background: Bortin was born into a merchant family of dwarves that was stationed at Waterkeep. Bortin didn't care a lot about dwarven traditions, nor his family's business. He fell into a bad crowd and transformed into a Thug. Despite bullying people around, he never ceist to finish studying language and various skills. He began to find the street-life boring, so he decided he would become an adventurer. By then, he had become quite a skillful rogue. He used the money he had to buy himself equipment and decided to start his career in the nearby town of Daggerford.
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Code:
James

Male Human Rogue 1
Chaotic Neutral
Origin: Waterdeep

Strength       10	(+0)
Dexterity 	16	(+3)
Constitution   10	(+0)
Intelligence 	16	(+3)
Wisdom 	       10	(+0)
Charisma       10	(+0)

Size: 	Medium
Height: 5' 8"
Weight: 165 lb
Skin: 	Pale
Eyes: 	Blue
Hair: 	Black; Straight

Hit Points: 6

Speed: 30 feet

Armor Class: 15 = 10 +2 [leather] + 3 [dexterity]
Touch AC: 13
Flat-footed: 12

Initiative modifier:+ 3	 = + 3 [dexterity]
Fortitude save: + 0  = 0 [base]
Reflex save:+ 5	= 2 [base] + 3 [dexterity]
Will save:+ 0	= 0 [base]
Attack (handheld):+ 0	= 0 [base]
Attack (missile):+ 3  = 0 [base] + 3 [dexterity]
Grapple check:  + 0  = 0 [base]

Light load:33 lb. or less
Medium load:34-66 lb.
Heavy load:67-100 lb.
Lift over head:100 lb.
Lift off ground:200 lb.
Push or drag:500 lb.

Languages: Chondathan, Common, Dwarven, Elven, Undercommon

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 15 lb.] 

Feats:
Alertness	
Point Blank Shot	
Point Blank Shot [free for elf domain]
Sneak Attack +1d6
Trapfinding

Skill Name

Bluff   2 =+0+ 2
Decipher Script   7 =+3+ 4
Diplomacy   2 =+0+ 2
Disable Device   7 =+3+ 4
Gather Information   4 =+0+ 4
Hide   7 =+3+4
Listen   4 =+0+2+2 [alertness]
Move Silently   7 =+3+4
Open Lock   7 =+3+4
Search   7 =+3+4
Sense Motive   2 =+0+2
Sleight of Hand   7 =+3+4
Spot   4 =+0+2+2 [alertness]
Use Magic Device  4 =+0+4 
Use Rope   5 =+3+2

James's Equipment:

19 lb  Weapons / Armor / Shield (from above)
3 lb  Arrows (quiver of 20) x1
2 lb  Backpack
5 lb  Bedroll
       Bottle
       Chalk
       Flint and steel
1 lb  Mirror
5 lb  Rope (50', silk) x1
1 lb  Sacks x1
4 lb  Waterskins x1
1 lb  Thieves' tools

_____
41 lb    Total

This is my Rogue. Won't make a personality and such unless I have to.
 

Hey, ya'll fellas still have an open slot? I'll play anything what needs be played. I was thinking a straight human wizard though, for preference. Just wanted to make sure there was another slot before I tossed in my hat.
 

Hope everyone had a great Thanksgiving day.

I'll get the crunch stuff when work lets up (hopefully I can do it in next few nights).
 

I decided to go ahead and stick with a straight wizard.

I added his spellbook. I believe it's accurate, but I'd appreciate it if someone would go over it to make sure.

I need to pick a regional feat, allocate his four bonus skill points, and purchase his equipment, and he should be finished. Shouldn't be too long.


IG
 

IG: He looks good to me. Once you get the Regional Feat finished up, just slide it in and we can go from there. Also as I never really track spell items unless they are costly ones, you don't have to burn a Feat on Eschew Components. Unless you just really want that one..:)

Also since you took the Craft (Alchemy), maybe using the four free pts to free up four reg pts, if there are any items you want to have created that are within your range go ahead and place a * beside them and use the reduced cost to purchase them.
 

Ok heres my char all he lacks is a background and description

Code:
Name: Skurd Wolfbane
Class: Barbarian
Race: Human
Size: M
Gender: M
Alignment: CG
Deity: 

Str: 16 +3 	Level: 1	XP: 
Dex: 14 +2	BAB: +1		HP: 14
Con: 14 +2	Grapple: +4	Dmg Red: none
Int: 12 +1	Speed: 40	Spell Res: none
Wis: 10  0	Init: +2 	Spell Save: none
Cha: 8 	-1	ACP: 		Spell Fail: none
			
	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+0	+2	+0	+	+	+16	
Touch:		Flatfooted: 

	Base	Mod	Misc	Total
Fort:	+2	+2	+1	+5
Ref:	+0	+2		+2
Will:	+0	+0	(+2)	+0
Notes: Bullheaded +1 fort, rage()

Weapon			Attack	Damage	Critical
MW Greatsword		+5	2d6+4	19-20*2
MW Greatsword (Rage)	+7	2d6+7	19-20*2
Shortbow		+3	1d6	*3
Dagger			+4	1d4+3	19-20*2
Dagger (thrown)		+3	1d4	19-20*2
Notes:

Languages: Common, Goblin, Chondathan

Abilities: Fast movement, rage/1day
Rage lasts 7 rounds
+2 hp
+2 will
-2 AC

Feats: Power Attack, Cleave, Bullheaded 

Skill Points: 24	Max Ranks: 4
Skills			Ranks	   Mod	    Misc      Total
Literacy		2	   -	    -	      2
Appraise*		+	     +1			+1	
Balance* 		+2	     +2			+4
Bluff* 			+4  	     -1			+3
Climb*^			+2	     +3			+5
Concentration* 		+	     +2			+2
Craft(armorsmithing)*^	+2	     +1	    +4		+7
Diplomacy*		+	     -1			-1
Disguise* 		+	     -1			-1
Handle Animal^		+	     -1			-1	
Heal*			+	     +0			+0
Hide* 			+	     +2			+1
Intimidate*^ 		+4	     -1	    +2		+5
Jump*^ 			+2	     +3			+5
Listen*^		+2	     +0			+2
Move Silently* 		+	     +2			+2
Ride*^			+	     +2			+2
Search* 		+	     +1			+1
Sense Motive* 		+	     +0			+0
Spot*			+	     +0		        +0
Survival*^ 		+4	     +0			+4
Swim*^			+	     +3			+3
Use Rope* 		+	     +2			+2
Notes: * - untrained skills, ^ - class skills

Equipment:		Cost	Weight
MW Greatsword		free	8
Travelers Outfit	free	-
Chainshirt		100	25
Shortbow		30	2
Quiver (20)		1	3
Potion belt (6)		1	1
= 2 pts oil		.2	2
Bandoleer (8)		5	½
= Dagger 2		4	2
Backpack		2	2
Flint and Steel		1	-
Common lamp		.1	1
Belt pouch		1	½
Hempen rope		10	5
Sack			.1	½
Waterskin		1	4
Whetstone		.02	1
Trail rations 4		2	4
Torch			.01	1
Total Weight: 62.5
PP: 0
GP: 1
SP: 5
CP: 7
		Lgt	Med	Hvy	Lift	Push
Max Weight:	76	77-153	154-230	460	1150

Age: 21
Height: 5’11”
Weight: 187
Eyes: Brown
Hair: Black
Skin: Tan
Region: Western Heartlands
 


Pallandrome and Hippocrachus: I will wait before making the final selection on wizard and rogue until I see your concept. Sheets don't have to be finished right away, as I want to see the idea just as much as the char sheet.
 

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