Invisible Stalker
First Post
I can see it working, but only against multiple adjacent opponents. I missed the goblin I was aiming at with my sword, but it hit the one next to him and hit for x damage.
You should have quoted my entire response incorporating touch AC rather than clipping it off. I agree that a 17 is a hit in that it strikes the opponent but due to their armor the glancing blow was not strong enough to deal hit point damage. I think armor in this regard is too simplistic and would prefer Armor absorbing damage but again, best for another thread. In the case you present, hitting a 10 AC or better is considered a hit and a 9 AC or less is considered a miss. The problem I have with a slayer "miss" is that it lumps a genuine miss, and a miss due to armor etc. in together obfuscating what the hell actually happened (particularly when an abysmally rolled miss potentially kills something). Split these into the slayer not hitting the touch AC as 0hp damage and a failure due to armor dealing STR mod hp damage and I'm cool as a cucumber with it. As stands, the designers can surely design this better.So you're saying that when facing an opponent with an AC of say 18, made up of a base amount of 10 and +8 for some heavy armour, and you roll a 17 to hit, that should be interpreted as a whiff? If your opponent did not have his heavy armour, you would have hit. His heavy armour makes him a dodging machine?
I think 3.x/PF handles this well with Touch AC or at least lays the foundation for it. Again it would be nice if the definitions used in the core rules made sense. A hit striking the opponent (even if not well enough to damage) is a hit. A miss, misses the opponent completely. Would it be that confusing for everyone if they did this?Has "miss" ever been defined in game terms as anything other than "failing to roll high enough on an attack roll"?
I was responding to the part where you said a miss is, by definition, a whiff.You should have quoted my entire response incorporating touch AC rather than clipping it off.
Yes, 3E added some precision in that regard, which 4E essentially continued with the Reflex defence in addition to AC. It's not confusing, but may be too fiddly in a system which is still very abstract, even with that amount of precision added.I think 3.x/PF handles this well with Touch AC or at least lays the foundation for it. Again it would be nice if the definitions used in the core rules made sense.
NO IT WON'T.So... I'm a human commoner who has lightning fast reflexes, and by lightning fast... I mean I'm literally "The Flash". I can move faster than the speed of sound.
But I JUST got my powers, so I still have the hitpoints of a level 1 commoner. We'll say 3 because of my sickly con because I did a lot of meth when I was younger or something.
...
Now you might say this is nonsensical but stuff like this WILL COME UP IN THE GAME.
As pointed out below, even a DR of 3 neuters the ability.GTFO. I could kill SUPERMAN if he had few enough hitpoints. He might have DR/- 9999. Doesn't matter. Superman dies. Don't even need kryptonite.
No? It won't? What's your hypothetical Superman doing, just sitting there and taking it? And how's the Fighter surviving long enough to Reap him to death with 3hp pings?Now you might say this is nonsensical but stuff like this WILL COME UP IN THE GAME.
I think no matter what WotC introduces as the default, someone will say their suspension of disbelief is violated. I don't know that WotC should appeal to the most conservative of attitudes regarding design decisions like this. Big tent. Compromise. All that stuff. I won't get everything I want, either, I'm sure.And the question is this: What is so damned important about keeping reaper the way it is that it supersedes the suspension of disbelief ire it will cause for many if it's kept in?
Interesting list! Thanks! I would just +rep you, but...I am not the person that you asked, but this was my list as a non-4e fan (this is off the top of my head so I might be missing one or two things)
Let's try this definition:
A "hit" occurs when a character strikes an opponent with a weapon and inflicts meaningful physical harm. A "miss" is when a character attempts to do this, but it unsuccessful.
Let's try this:
A "hit" occurs when a character may or may not have physically struck his opponent with a weapon but somwhow caused that opponent to have a diminished fighting capacity. A "miss" is when a character attempts to do this, but it unsuccessful.
In this paradigm damage on a miss is still nonsensical.
Of course, all those other things people said about damage on a miss being anticlimactic and unbalanced are true too.
You want to take away automatic toHit bonuses every 2 levels, fine but give us a +1 ability bonus choice every level to compensate and give us better toHits without increasing our total ability scores above 20 and our natural bonuses over a natural +5.
It's amazing to me that people want multiple options for the types of attacks a fighter makes, but not to describe the outcomes of those attacks.
I'd add in dodging vs blocking and vitality vs wounds before I'd see a fighter having class abilities other than simple mathematical bonuses.
The entire battle does matter. However, if you have a highly dangerous opponent, almost dead, the fighter attacks it, rolls a 2 and misses, and that opponent goes on to kill a PC the next round, the fighter player will be saving "man I wish I was a slayer".
Conversely, if the same situation arises and a slayer rolls a 2, misses the enemy's AC by 15, and still kills it, the DM will be incredibly frustrated, and anyone with a hint of objectivity will smell the cheesiness of it.
Furthermore, how did the wizard feel about MM being at will and un missable for even more damage than the slayer miss?
Talk about meaningless choices...
Now, as I mentioned before, I agree that the Reaping thing is a cruddy mechanic purely from a mechanical point of view. It's boring, and it gets less and less important as hit points and damage inflate around it. I have no qualms about a Fighter auto-killing a kobold. But in a few levels, that ability will be less and less good.
And no offense but should d&d next's core start with such ridged traditionalism? Should kobolds have 3hp because by the gods thats what they used to have?