CRGreathouse
Community Supporter
Lazarus Smith said:To think that you, or anyone, could "crank out" a better version than this is simple hubris.
This is deceptive and factually incorrect. There are many who could do a better job than what Fluid did, given time and money. The six-month figure looks too low to me, given what I know about the scope of the project, but surely it's possible given more people and time.
I'm not spealking from ignorance - I know many of the programmers on these boards, and I've done a fair bit of D&D programming myself. My generators (dragon, stat block, et. al.) too under 200 hours of coding - imagine what I could have done with more than 3-4 fulltime weeks!
Jamis Buck made an NPC generator soon after 3E was released, and it incorporates many of the features in eTools. Luke's RPM may not be as user-friendly (now), but it has more raw power and adaptability. PCGen has data from dozens of 3rd party companies. Twin Rose's Campaign Suite is powerful, extremely adaptable, and purely data-driven. What makes you think no one could make a better version? With the exception of the last software package, these were all done by people in their free time. With full time it would be (I daresay) trivial.