I know but... e-tool = crap

IMO, now that PCGen's UI has been cleaned up, it beats the socks off of e-tools in almost every category. It can support such a wide range of feats PrCs, and special abilities that e-tools simply can't, due to code limitations.

But, unfortunately, PCGen doesn't support those anymore either. That's not a problem with the code, though, it's just that WotC asked them to remove it all.

Anyway, what I'm getting at is that someone out there needs to create a program that creates PCGen lst files simplay and easily, thus getting around that problem. We've already got a full-fledged character generator with all the knobs on, at least under the hood. Now if someone would just make it accessible to Joe Average, it'd run circles around e-tools.
 
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Therigwin said:
Your is pretty good.

The Skull is cool.

But I thought that showing characters (since eTools is all about characters) was more inspiring.

I would have prefered if they would have rendered the Drider and put that on the cover, that would have been cool.

I am almost tempted to use the DM Screen JPG they included, if I had a 21 inch monitor.

ha ha ha! a 21 inch monitor is no where near big enough for that monstrosity. It looks to me like you'd need at least 36 inches for that to be any use! :p
 

Lazarus Smith said:
So, here is the gauntlet being thrown. If we were to turn you guys into a team of designers dedicated to doing right what Fluid did wrong, what would each of you contribute? This is a serious line of questioning. What are you BEST at, and how would you innovate?

Lazarus

I wasn't here when the question was asked but I would want to have a hand in designing the underlying data structures in which the stat's are stored; data structures which store the character's stats internally in a "histrorical" basis so one could easily remove levels or slap templates on and then back off again without having to code any workarounds.
 

Therigwin said:
Sorry, the 3 armed guy and the skull did not cut it for me.

Here is my contribution

FWIW: I prefer a minimalist approach. here is my contribution:
 

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Originally posted by Lazarus Smith
So, here is the gauntlet being thrown. If we were to turn you guys into a team of designers dedicated to doing right what Fluid did wrong, what would each of you contribute? This is a serious line of questioning. What are you BEST at, and how would you innovate?

Lazarus

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If you think you could make a better version of this software, please send your resume to Wizards of the Cost at
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Ejja
 

Again I must post my dismay at never getting to see the product.
Maybe somebody at WOTC will see this post (yeah right) and figure out that you guys ARE the real deal.

Thanks, I never thought I would get so many legitamate responses.
 

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