I like 3E, but I miss...

National Acrobat said:
Characters should be different in many aspects and some should just naturally be better or worse than others simply because that is life.

Except that games aren't life. Games are meant to be fun. And fair.
 
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What's wrong with using the recommended die rolling technique to create characters? It's always been a viable option, rolling characters randomly is part of the game. I tried point buy once and got a bunch of copied, homogenized characters that were really quite bland. I also got a ton of fighters that way. But I also happen to be one of those people that reminded the players that I wasn't going to go easy on them because they created a bunch of fighters and had no cleric either. The game can be fun regardless of the manner in which you create the characters. It's up to the DM to create the challenges but the players inject the life into the character, regardless of stats. My group didn't even worry about balance until we started playing 3E and brought some new blood into the group.

And the games I run are quite fair. The players are rarely forced into any situation, they usually have viable alternatives and are always well prepared to launch their endeavors. I don't like to have time spent creating breathing, living characters only to arbitrarily destroy them. But, I do not like point buy either. That's just me. To each their own.
 


National Acrobat said:
What's wrong with using the recommended die rolling technique to create characters?


Nothing. If you don't mind characters of widely varying power. Which is fine.

But doing that because it is "just like life" is silly. Games aren't life. Games should not seek to emulate life as a primary concern. Games should be fun and fair. Life usually isn't either.

It's always been a viable option, rolling characters randomly is part of the game. I tried point buy once and got a bunch of copied, homogenized characters that were really quite bland. I also got a ton of fighters that way.

Then I would say that the players who made those characters were bland and homogenized and wanted to play a collection of fighters. Point buy doesn't lead to bland and homogenized characters unless the players want it to. I've seen wide variety in point buy built characters (in point of fact, for a newbie start-up, I recently designed six point buy charatcers: two rogues, two clerics, a paladin, and a druid, all very different, all built on a 28 point buy to make things easier for me).
 


Storm Raven said:
Haven't you encountered topic drift before? :D

On the internet? On a messageboard? No way! Never! :D

I just don't wanna see the thread dissolve into arguing and sniping which in turn will lead to it being shut down.
 
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What I miss .....

1) Erol Otus
2) Art where the monster isn't screaming at you.
3) Lizardmen, mermaids, etc. I don't like the fold remedy.
4) Haflings that weren't afraid to admit they were hobbit knock-offs.
5) Art that actually showed adventurers going about their adventuring business.
6) Humor.
7) DM screens made of cardboard instead of paper.
8) Important characters that were -only- 10th level.

What I don't miss ....

1) Weapon speed and the weapon vs. armor table.
2) "Magic Items are rare and precious", yet every adventure is overflowing with them.
3) Silly class restrictions. Only NPC dwarves can be clerics.
4) Modrons
5) Character write-ups (in dragon and Deities & Demigods esp.) that didn't follow the rules.


Aaron
 

I miss the, er, "Gygaxian" feel, for lack of a better term. I've been playing the Temple of Elemental Evil CRPG lately, and when those giant frogs came bursting out of the water at the moathouse, it was like a trip back in time. The monsters in my old blue booklet are things like goblins and skeletons and rot grubs and giant rats, things that felt like they were derived from myth and/or the world around me.

These days, monsters are things like digesters and yrthaks and ethereal marauders, and it's just a matter of time before any campaign goes off to Sigil. Woe betide the ranger who wants to fight orcs in the woods, go Against the Giants, etc.

I also miss when there weren't fiendish half-whatsits all over the place. ;P

-The Gneech :cool:
 

...save versus DEATH!!!

My favorite thing to say as a DM. :) It was perfectly ominous back then.

I think I miss the being able to own every book made. Not every adventure and boxed set, but every hard and perfect bound book, and pretty much all the settings. Now, I could not even dream of, nor would want, every book made.
 


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