I like 3E, but I miss...


log in or register to remove this ad






WizarDru said:
Pity that Trampier is driving cabs instead of doing artwork, but c'est la vie.

Hey, do you actually know that's what he's doing, or is that just a turn of phrase? Last i'd heard, nobody'd been abple to actually get in touch with him--they closest anyone'd come was a family member who basically said, "he wants to be left alone."
 

FrankTrollman said:
And since there was no scaling XP awards like we have now - that's all that matters. Dual Classing was 100% good and 0% bad.

um...
AD&D1 DMG (Dec 1979 printing) said:
You must weight the level of challenge -- be it thinking or fighting -- versus the level of experience of the player character(s) who gained it. With respect to monsters, each hit die balances 1 experience level... Dividing the total adjusted hit dice equivalent of te monsters slain by the total of all levels of experience of all characters...yields a fraction which is the measure of challenge.... If the denominator is greater, use the fraction to adjust the amount of experience by simple multiplication.

You know, in 10 years and multiple dozens of characters, made by a couple dozen different people, i think we had 2 dual-class characters--and one of those was dual-classed off screen, simply coming back to the game with the new abilities (and, for RPing reasons, pretty much ignoring the old abilities). I find it hard to accept that it was *that* universally and obviously good and yet i had a large group that never used it--there must be some campaign factors. I'm not sure the difference, but i suspect part of it was relatively slow advancement--a couple thousand XP, maybe every 2nd or 3rd session, doesn't get you through those low levels all that quickly. If dual-classing is going to involve spending a season or two (real time) significantly lower than the rest of the party, it's a bit more of a disincentive [than if it's the bare minimum of one session per level].
 

astralpwka said:
I liked the random dungeon in the 1E DMG. I spent a lot of would-be bored time taking solo characters or groups all controlled by myself through random dungeons. I've kept my 1E book just for that dungeon.
Me too! Partly because I couldn't find anybody to play with... It was great making random dungeons that made no sense... trying to figure out what to do when the dungeon looped back onto itself, etc... Good times.
 

woodelf said:
Hey, do you actually know that's what he's doing, or is that just a turn of phrase? Last i'd heard, nobody'd been abple to actually get in touch with him--they closest anyone'd come was a family member who basically said, "he wants to be left alone."
No turn of phrase, that's actually what's been discovered. I'd have to do a search back through the boards, but the mystery (such as it was) has been solved. He was actually discovered in an article in a newspaper completely unrelated to gaming...instead, it was interview with him as a local cab driver, discussing the crazy things he would see on a daily basis. The article named him, and had an associated picture of him with his cab. Several people who knew him of old (people associated with TSR back in the day) positively IDed him as being the same Dave Trampier we all know from the 1e days and for Wormy.

Erol Otus did a module cover for Hackmaster just recently, and has, as I understand it, been doing commerical artwork for advertising for some time.
 

Remove ads

Top